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Old 12-07-2015, 08:05 PM   #901
evileeyore
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Default Re: Gaming Ballistic - GURPS Content Posts

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Originally Posted by Kalzazz View Post
You know, SJGames already has a license with AdventureTime for Munchkin, I wonder if AdventureTime GURPS would be a thing?
Adventure Time is essentially Gamma World... with magic instead of psi.
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Old 12-07-2015, 08:41 PM   #902
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You know, SJGames already has a license with AdventureTime for Munchkin, I wonder if AdventureTime GURPS would be a thing?
I know at least PK and I wish it were a thing. We've talked about it occasionally. How awesome it would be as a GURPS liscense. And it would. I love the hell out of that show. I've watched just about every episode four or five times. It's fantastic, funny, sad, dramatic, heartfelt, and zany at the same time.
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Old 12-08-2015, 11:36 AM   #903
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I know at least PK and I wish it were a thing. We've talked about it occasionally. How awesome it would be as a GURPS liscense. And it would. I love the hell out of that show. I've watched just about every episode four or five times. It's fantastic, funny, sad, dramatic, heartfelt, and zany at the same time.
So make it already! I can't throw money at this screen hard enough!
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Old 12-08-2015, 01:02 PM   #904
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So make it already! I can't throw money at this screen hard enough!
A brief search indicates SJGames doesn't have the Adventure Time license for Munchkin - rather, some third company, USAopoly, has licensed both works and created some glorious amalgamation. That said, if Munchkin Adventure Time is a serious success, that will certainly be a decent proof of concept for "SJGames products play well with Adventure Time," which might grease the wheels for creating an official Powered by GURPS: Adventure Time (or whatever the product would actually be called).
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Old 12-12-2015, 07:11 AM   #905
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I begin what will be a chapter-by-chapter review of the entire GURPS Action series. I've noted before that I refer to Action 2 as "the gift that keeps on giving," because of how it gives so many nudges, tugs, and screamin' leaps to GURPS to enable fast action-movie play. It starts here, in Action 1, with a one-page introduction that is super, super important.
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Old 12-12-2015, 07:21 AM   #906
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I begin what will be a chapter-by-chapter review of the entire GURPS Action series. I've noted before that I refer to Action 2 as "the gift that keeps on giving," because of how it gives so many nudges, tugs, and screamin' leaps to GURPS to enable fast action-movie play. It starts here, in Action 1, with a one-page introduction that is super, super important.
Action is practically a definition of what my campaigns avoid or minimize.
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Old 12-12-2015, 02:41 PM   #907
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Default Re: Gaming Ballistic - GURPS Content Posts

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I begin what will be a chapter-by-chapter review of the entire GURPS Action series. I've noted before that I refer to Action 2 as "the gift that keeps on giving," because of how it gives so many nudges, tugs, and screamin' leaps to GURPS to enable fast action-movie play. It starts here, in Action 1, with a one-page introduction that is super, super important.
Ooh! This will be a fun read. Do you have any intention of doing this for DF and MH, too?
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Old 12-12-2015, 05:08 PM   #908
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I am interested in seeing your take on Action, as I admit, its one of those things that make me think 'so what was I thinking when I decided to get this?' and the only thing from Action to see use in my games is ballistic sleeves
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Old 12-13-2015, 05:10 AM   #909
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Much of it looks fairly obvious at first. I didn't discover how many good ideas were in Action 2 until I started asking it questions. Searching the PDF for key words is the best way to do that IME.
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Old 12-13-2015, 04:04 PM   #910
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The second of five or six parts of my (very) thorough review of GURPS Action 1: Heroes. This is Chapter 1 - the part about building characters.
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