08-08-2011, 07:24 PM | #1 |
Join Date: Jul 2011
Location: Central Texas
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Defenses against bullets?
This is our first "High Tech" campaign and I am completely unfamiliar with the rules. I need some references to some books and page numbers to read up on defending against bullets (if any).
Thanks.
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08-08-2011, 07:32 PM | #2 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Defenses against bullets?
Not sure what you mean, precisely. You can dodged bullets or wear armor with DR. If supernatural or exotic options are available, you also things like insubstantiality and injury tolerance: diffuse.
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
08-08-2011, 07:37 PM | #3 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Defenses against bullets?
Quote:
Avoid situations in which people are trying to shoot you. Cover and concealement! Get behind something that will stop bullets, or at least hide you from the shooter. Shoot the other guy before he shoots you. |
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08-08-2011, 07:38 PM | #4 |
Join Date: Jun 2005
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Re: Defenses against bullets?
There's a general listing of combat modifiers in the back of Campaigns.
Posture. Crouching, kneeling and lying down helps a bit. Cover. Light cover gives -2 to hit, being concealed behind things can give larger penalties. Body Armor. Even a few DR can turn a serious injury into a less serious injury. Darkness penalties also help.
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08-08-2011, 07:38 PM | #5 |
Join Date: Aug 2004
Location: Edmond, OK
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Re: Defenses against bullets?
The main mundane defenses are as follows:
Dodge: As long as the defender can see the shooter, he can "dodge" bullets, i.e., take evasive action in anticipation of the shot. Armor: Wearing bullet proof vests and the like protects the defender by reducing the bullets' damage. Depending on whether you're using hit locations, this can be hard to beat or easy to beat. Cover: By taking cover, you can keep from getting hit. A high Move stat can help a character move from cover to cover in this situation. |
08-08-2011, 07:40 PM | #6 |
Join Date: Jan 2006
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Re: Defenses against bullets?
If you have the Enhanced Time Sense advantage, you can use the Parry Missile Weapons skill at -5 to parry bullets.
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08-08-2011, 07:41 PM | #7 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Defenses against bullets?
You can Dodge bullets, but you can't Retreat against them. If the defender is standing, it is possible to Dodge and Drop for a +3 bonus, but once the the defender is prone, there's no further opportunity for bonuses.
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08-08-2011, 07:42 PM | #8 |
Join Date: Sep 2007
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Re: Defenses against bullets?
I think there was a famous British government instructional film that covered the best defense (not to be seen). B364 covers the Change Posture maneuver you can use to stand up -- or not.
The only Active Defense you can roll is Dodge (B374). (The idea isn't that you see the bullet coming and you leap out of the way. The idea is that if you're in combat, you're trying to move in such a way as to make it difficult to hit you, particularly when you see metal tubes pointed in your general direction.) Dodge and Drop and Diving For Cover (both B377) options will likely come up. If you have speedster advantages like Enhanced Time Sense, then the Parry Missile Weapons skill gives you a chance to parry bullets. A shield can act as Cover (B407), but you can't Block bullets with it. It just gives you cover DR if it gets hit first. |
08-08-2011, 07:45 PM | #9 |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: Defenses against bullets?
In addition to said above, read p.17 Tactical Dodge in Tactical Shooting.
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08-08-2011, 08:14 PM | #10 |
Join Date: Jul 2011
Location: Central Texas
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Re: Defenses against bullets?
Awesome, thanks guys!
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Tags |
bullets, defense, guns, gurps, high tech, high-tech |
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