09-29-2004, 09:30 AM | #1 |
Join Date: Sep 2004
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Enhanced Defenses vs. Combat Reflexes
Am I missing something, or is Enhanced Dodge not worth buying? Combat Reflexes gives Enhanced Dodge, plus a lot more, for the same cost. Is there some justification for the costs of Enhanced Defenses I'm not seeing? I guess the first +1 to active defenses is a lot less unbalancing than additional bonuses. Still, I'm trying to make a character who is real good at dodging, but explicitly doesn't have Combat Reflexes, and it seems a bit unfair to pay 15 points for +1 to Dodge, when I could be paying 15 points for +1 to dodge, parry, and block. Any thoughts?
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09-29-2004, 09:38 AM | #2 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Enhanced Defenses vs. Combat Reflexes
Your not missing anything as far as I know. Combat reflexes are flat out better than enhanced dodge. The only reason to buy enhanced dodge is if you already have combat reflexes, or some kind of limitaion on enhanced dodge to make it cheaper (and that limitation, for some reason, wouldn't be appropriate for combat reflexes).
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09-29-2004, 09:39 AM | #3 | |
Join Date: Sep 2004
Location: Chanhassen, MN
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Re: Enhanced Defenses vs. Combat Reflexes
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Presumably, the character would already have Combat Reflexes. You can't buy six levels of Combat Reflexes, whereas you may be allowed (with GM approval!) to buy six levels of Enhanced Dodge, on top of Combat Reflexes. (Gaaaah! If I type "Enchanted Dodge" one more time, POW, ZOOM, TO THE MOON!) |
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09-29-2004, 09:44 AM | #4 | |
Join Date: Sep 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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09-29-2004, 11:28 AM | #5 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Enhanced Defenses vs. Combat Reflexes
I think it's a fair limitation. (40%-50%, 8-9 pts)
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09-29-2004, 12:04 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Enhanced Defenses vs. Combat Reflexes
Combat Reflexes is considered realistic; anyone can have it and get +1 to all defenses. To go beyond that, you need to buy Enhanced Defenses. Think of it has a leveled advantage where the first level (Combat Reflexes) costs 15 points, but successive levels cost 30 points, and can be split up to affect just Block, just Dodge, or just Parry.
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09-29-2004, 12:59 PM | #7 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Enhanced Defenses vs. Combat Reflexes
By the way, what is the character concept? I can't think of a concept which requires enhanced dodge, but not combat reflexes?
Have you considered buying basic speed up a bit? That would increase your dodge.
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09-29-2004, 01:20 PM | #8 | |
Join Date: Sep 2004
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Re: Enhanced Defenses vs. Combat Reflexes
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After starting this thread, I had the same thought you did, however, and decided that buying up speed really fit the concept better than either Enhanced Dodge or Combat Reflexes. (When she's complete, I'll post her on the Weekly Character Creation thread) |
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10-07-2004, 10:48 AM | #9 | |
Join Date: Sep 2004
Location: 42°22'52" N. 71°15'10" W.
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Re: Enhanced Defenses vs. Combat Reflexes
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In my game, for example, elves get Enhanced Dodge 1 as a racial trait to represent increased flexibility (leaning away from or ducking under blows) rather than improved speed or reaction time. I didn't give them Combat Reflexes because I didn't think they needed all the non-Dodge benefits (and because I wanted to be able to distinguish combat-experienced elves from other elves).
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10-07-2004, 06:34 PM | #10 |
Join Date: Aug 2004
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Re: Enhanced Defenses vs. Combat Reflexes
deciusmus, even though you may think your unicorn character is suffering due to his concept, he/she/it can later learn Combat Reflexes and get all of those benefits for only 15 points!
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defense, dodge |
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