01-19-2012, 01:22 PM | #21 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Innate Attack: Wall as an active defense?
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01-19-2012, 01:28 PM | #22 | |
Join Date: Aug 2004
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Re: Innate Attack: Wall as an active defense?
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Although honestly, I might be inclined to let it be used for Power Parry or Block anyway, at least for Rigid rather than damaging walls; if your defense roll fails, that attack got through before your Wall went up, and so did any others where your defense roll failed, but then your Wall is up and an obstacle on the battlemap like any other use of it. After all, you could get much the same effect had you chosen Wait (create Wall if anybody attacks from this direction) on your turn, and you did pay a pretty steep premium for the Persistent, Wall, and Area enhancements. |
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01-19-2012, 01:44 PM | #23 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Innate Attack: Wall as an active defense?
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Power defenses are an optional rule and wouldn't be applicable in every setting, but in the sort of settings where they would be permissible (like, say, a Supers setting), I doubt it would be any more overpowering than the Power Dodge options above. Plus, you know, throwing up a LINGERING wall of fire out of desperation has its disadvantages too (Note that the power-defense rules say that you can only use one of them once per turn, so you're not going to be putting up more than one "free" wall per turn)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-19-2012, 01:54 PM | #24 | |
Join Date: Aug 2004
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Re: Innate Attack: Wall as an active defense?
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Then again, those attackers are hurling themselves literally headlong into danger, and if they don't have enough DR to soak up to twice basic collision damage, it could be argued both that they would have suffered some from successfully hitting you and that it's their own darn fault.... |
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01-19-2012, 04:46 PM | #25 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Innate Attack: Wall as an active defense?
I'm really excited that this has gained a lot of traction!
To explain this ideal power more so: I'm constructing a shield out of magical light. It's physical. A barrier. And it would be able to dissipate the moment I was done. I just want to be able to use it as a defense. The problem with it being a Power Parry is that I'm not just trying to blow powers. Uses: John slashes at me with his greatsword. Nope, light shield. Glad I made that roll. Jim shoots an arrow at me. Nope, light shield. Man, I'm getting good rolls! Jerry shoots one shot out of a revolver at me. Nope, light shield. But it cracked that time. Took a lot of damage. Oh no... Does Josh have an uzi? Well, that would do too much damage and destroy my wall of light. Do you see what I mean? The best option I'm seeing so far is the Reflexive Enhancement. That will work, won't it? |
01-19-2012, 06:31 PM | #26 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Innate Attack: Wall as an active defense?
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01-20-2012, 07:23 AM | #27 | |
Join Date: Aug 2004
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Re: Innate Attack: Wall as an active defense?
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01-20-2012, 08:43 AM | #28 |
Join Date: Aug 2004
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Re: Innate Attack: Wall as an active defense?
I've come around to thinking it's okay to plant a Wall as a Power Parry and have it stick around, in the same way that it's okay to go Insubstantial as a Power Dodge and remain Insubstantial thereafter.
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01-20-2012, 09:49 AM | #29 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Innate Attack: Wall as an active defense?
If you allow persistent effects from a power parry, how do you decide where the persistent effects occur? Does the defender have some control over how close to them or their foe the persistent effects occur, or is it random (or just halfway)?
As a (cinematic) real-world analogy, imagine using the Area Defense perk (Gun Fu, p. 17) to shoot down an incoming missile with a grenade launcher. Whether or not you succeed, where does the grenade explode? I think the simplest answer would be that you just attempt a power parry and your margin of success determines how far away from you the power parry occurs (the better your skill, the more quickly/further away you can intercept attacks). The GM might allow players to try to choose where the power parry occurs. When you make a power parry with a persistent innate attack, decide how far away from you you want the power parry to occur and apply normal ranged penalties to your power parry. Thus if you attempt your power parry close to you (within 2 yards) there will be no penalty (but your attack's persistent effects will occur close to you), but attempting a distant power parry will be more difficult. If your penalized power parry succeeds the persistent effects occur where you wanted. |
01-20-2012, 10:55 AM | #30 | |
Join Date: Aug 2004
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Re: Innate Attack: Wall as an active defense?
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Tags |
active defense, defense, innate attack, wall |
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