01-23-2019, 07:30 PM | #11 | |
Join Date: Aug 2018
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Re: Micro Managing Illusions?
Quote:
The gist of the above would seem to be that the believers of the illusion, at least to some extent dictate what it does. The caster can, as you noted, give it directions, but if the believers see a guy with a sword and shield and they think it is going to be a fight, they get a fight, the illusion delivers on their expectations. |
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01-23-2019, 10:02 PM | #12 | ||
Join Date: Jan 2018
Location: Portland, Maine
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Re: Micro Managing Illusions?
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Either the wizard 'grabs the controls' of the illusionary guard and inserts his answer aggressively OR The wizard's subconscious attention passively allows the illusionary guard to 'answer' drawing vaguely from the wizards memory. The wizard has a slight awareness that things are going on there, but not a lot of attention on it. Quote:
There are others ways to look at this topic, too. Thanks everyone.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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01-27-2019, 02:13 PM | #13 | |
Join Date: Aug 2005
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Re: Micro Managing Illusions?
Quote:
Thus an illusion requires concentration while a summoning doesn't.
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Helborn |
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01-27-2019, 10:02 PM | #14 | ||
Join Date: May 2015
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Re: Micro Managing Illusions?
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Quote:
But there's nothing in the rules to prevent casting as many simultaneous illusions and other spells as you have ST for. Illusions are nicely less troublesome than creations in that they can go without maintenance for 12 turns. The limitations are laid out it great detail - if the intention were that an illusion took ALL of a wizard's concentration to direct it and/or prevented other spellcasting, surely the rules would say so somewhere. |
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01-29-2019, 11:24 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Micro Managing Illusions?
If an evil wizard summons an illusion of yourself to fight yourself does this illusion have all of your abilities, even when striking your friends who don't know you have these abilities?
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-HJC |
01-29-2019, 11:33 AM | #16 |
Join Date: May 2015
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Re: Micro Managing Illusions?
I wouldn't think so, because its ability to hurt them is about their belief in it.
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02-03-2019, 06:52 AM | #17 |
Join Date: Aug 2018
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Re: Micro Managing Illusions?
Originally Posted by hcobb
If an evil wizard summons an illusion of yourself to fight yourself does this illusion have all of your abilities, even when striking your friends who don't know you have these abilities? I agree, but it should be a moot point when I disbelieve in myself and the illusion vanishes. |
02-03-2019, 08:35 AM | #18 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Micro Managing Illusions?
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ITL139: "Such a “double” may even be created in the hex occupied by the original. Either the original or the duplicate then immediately moves one hex in any direction, confusing the foe" Leading to (say it in unison): "Is real Tharg, him phony!"
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-HJC |
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02-03-2019, 09:48 AM | #19 | |
Join Date: Aug 2018
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Re: Micro Managing Illusions?
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I believe that if confronted with this situation in a real game, where I was the GM, I would be inclined to believe that disbelief would be automatic any time that you are facing a duplicate of yourself. Even an IQ 7 fighter should be able to figure out, "I'm here, so I can't be there!" |
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02-03-2019, 10:07 AM | #20 |
Join Date: Aug 2018
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Re: Micro Managing Illusions?
Of course, this discussion of absurdities has provided food for thought. What if summoned beings, which no one knows the origin of, are actually real beings from a short time in the future. When the spell ends, whether they are alive or dead, they are returned to their time at the exact second they left and are restored to their life with no memory of what has transpired. See Star Trek, "Tomorrow Is Yesterday" for an example.
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