10-27-2011, 06:57 PM | #21 | |
Join Date: Jul 2008
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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While, yes, there is more space to saturate in 3D, that's the difference between laughably useless and brain-hurtingly useless. Not an actual balance issue.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-27-2011, 07:03 PM | #22 | |
Join Date: Aug 2004
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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Number of attacks should probably have an effect, though. |
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10-27-2011, 07:11 PM | #23 | |
Join Date: Aug 2004
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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If there are ballistic weapons (particularly missiles) and/or more than two combatants, 3D makes a pretty big difference. |
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10-27-2011, 07:16 PM | #24 | |
Join Date: Aug 2004
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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Effectiveness of ballistic weapons is a secondary concern. In most cases where maneuvering isn't pointless to start with, 2D vs. 3D makes a big difference. In cases where maneuvering is pointless, why are you using a "tactical" combat system? |
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10-27-2011, 07:21 PM | #25 | |
Join Date: Aug 2007
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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__________________
Fred Brackin |
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10-27-2011, 07:27 PM | #26 |
Join Date: May 2008
Location: CA
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
Number of attacks scales directly with time scale. You are correct that the amount of Delta-V (and time) needed to dodge a single missile or gun projectile doesn't change, but the amount of Delta-V (and time) needed to dodge 10 missiles or gun salvos is exactly 10 times the amount of Delta-V needed to dodge one of them, and the number of missiles and gun salvos encountered increases linearly with time - if the turn length is 100 seconds, you'll need to dodge 10 times as many projectiles as if it were 10 seconds.
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11-09-2011, 02:15 AM | #27 |
Join Date: Sep 2009
Location: Silicon Valley
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
One of the things that made US artillery the most feared in WWII was the Time on Target attack, where several batteries would time their fire so that all their shells landed at the same time. If you have the technology to make missiles hit a spaceship, you have the technology to make them arrive on the target in the same time. Any one ship would have to dodge all of them at once--and it likely would not. Point defense has to be divided up between the missiles rather than handling them one at a time. Provided it has the range to reach the target, a missile with terminal guidance has the same chance to hit at any time or distance scale.
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11-09-2011, 05:31 AM | #28 |
Join Date: Oct 2008
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
Several things, some immediately
the armor rules: It takes the same ammount of material to armor a dense ship than it does a non dense ship. Armoring hydrogen tanks is way too mass efficient. food production: One open space is enough to provide food for a ship regardless of the number of people on the ship and you need more than one open space to provide excess food in your robotic ship. Exterior clamps are way too massive and not dependant on the force it is subjected to. A deep space ship accelerating at 0.001G needs as massive connector as a shuttle accelerating at 3 g |
11-12-2011, 02:39 PM | #29 | |
Join Date: Mar 2005
Location: Schenectady, NY
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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Supermarine Spitfire: 605 km/h : 853.6 m/s = 0.19688 : 1 Mitsubishi A6M Zero: 533 km/h : 600 (or 750) m/s = 0.2468 (or 0.1974) : 1 P-51H Mustang: 784 km/h : 890 m/s = 0.2447 : 1 Messerschmitt Me 262 Schwalbe: 900 km/h : 540 m/s = 0.463 : 1 Messerschmitt Me 163 Komet: 1060 km/h : 540 m/s = 0.5453 : 1 Does that matter? The ships aren't fighting among themselves (their own type), they're fighting other ships (other types). An unarmed but lightly armored ship can't penetrate it's own armor, but it's still a reasonable design. |
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11-12-2011, 03:09 PM | #30 | |
Join Date: Aug 2004
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Re: GURPS Spaceships: Murphies, their fixes and alternatives
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Tags |
house rules, houserules, murphy's rules, spaceships |
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