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#131 | ||||
Join Date: Sep 2004
Location: Canada
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For the house rule discussed in thread, 6.0 never acts at 6.0 again in that fight. Quote:
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But the lower Basic Speed foe first got two full maneuvers, of unrestricted types - and he got to see that he was Waiting and ready to Attack! The foe walked into it despite that - he assumed the risk.
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#132 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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(Although possibly you could change later with taking a 1 round do-nothing-maneuver adapting to the combat rhythm, if you allow that house rule, but it's not RAW). The secenario you're describing is exactly one of the abusive cases (2 turns in a row) why instantly changing speed during combat is not allowed. Last edited by OldSam; 05-19-2011 at 09:14 AM. |
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#133 | |
Banned
Join Date: Apr 2008
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Only one thing I still wonder -- if a high-Speed character wishes to revert to using their full Speed and take a higher place in the initiative sequence, should it be allowed if it will NOT have the effect of doubling-up on someone? |
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#134 |
Banned
Join Date: Apr 2008
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#135 |
Banned
Join Date: Apr 2008
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#136 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Basically you can chose to act slower but once you act you're locked into the 1 second cycle at the point you chose to act. |
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#137 | |
Banned
Join Date: Apr 2008
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Clearly if it were abusive then it should be prevented, but it's not obvious to me that a rigid initiative order is the only way to stop abuse. |
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#138 |
Join Date: Oct 2005
Location: Göttingen, Germany
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AFAIK he did not say it explicitly in this thread, but at other places he pointed out that it's very important to avoid changing the turn sequence/initiative after combat starts, because that breaks things. (2 turns in a row is very broken!)
It know it from a discussion about random initiative, where Kromm gave an interesting solution for that, but stressed that even with random initiative you should not re-set that order after each fighter took his or her turn. Last edited by OldSam; 05-19-2011 at 09:29 AM. |
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#139 |
Join Date: Oct 2005
Location: Göttingen, Germany
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It may well be, that there is another solution... Do you have a good one? ;) But the RAW solution is to avoid that problem with a fixed order. After all, avoid abuse, seems to be one of the main reasons why there are conditions for wait (the official way to interrupt the turn sequence).
Last edited by OldSam; 05-19-2011 at 09:32 AM. |
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#140 |
Banned
Join Date: Apr 2008
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Tags |
kromm answer, kromm explanation, wait |
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