Quote:
Originally Posted by Celjabba
I would also allow it for free with a successful tactic roll at the beginning of the fight.
|
I would suggest one of two optional rules:
- You can adjust your turn sequence freely at the start of combat, and attempt a Tactics roll each turn to get the timing. Until you succeed, all of your attacks are at -2.
- Failing the initial Tactics roll means you follow the normal turn sequence, but critically failing it throws off your timing so badly that you start the combat mentally stunned.
Either way, a perk could simply remove the need for a Tactics roll.