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Old 05-14-2011, 12:33 AM   #11
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Altering the Initiative Order

Quote:
Originally Posted by Celjabba View Post
I would also allow it for free with a successful tactic roll at the beginning of the fight.
I would suggest one of two optional rules:
  1. You can adjust your turn sequence freely at the start of combat, and attempt a Tactics roll each turn to get the timing. Until you succeed, all of your attacks are at -2.
  2. Failing the initial Tactics roll means you follow the normal turn sequence, but critically failing it throws off your timing so badly that you start the combat mentally stunned.
Either way, a perk could simply remove the need for a Tactics roll.
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