09-14-2004, 09:42 PM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Spell casting sequence problem.
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09-14-2004, 09:50 PM | #22 | |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: Spell casting sequence problem.
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Last edited by Lancewholelot; 09-14-2004 at 09:50 PM. Reason: typo |
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09-15-2004, 02:52 AM | #23 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell casting sequence problem.
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In another post Kromm said this was to give players something to do in their turn, however I don't like such rule. Sure, you roll dice, it's even easier... but 3e sequence made much more sense. If you need concentrate 1 second, than people acting after you should be able to interrupt (turns overlap). That's more realistic. Wanna faster casting? Buy higher skill... (3e)
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09-15-2004, 02:58 AM | #24 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell casting sequence problem.
Quote:
by choosing wait maneuver. But that's silly cause the mage should concentrate one second not only a little fraction. In 3e instead you could interrupt non-instantaneous spells even if you was slower: Mage: concentrate on X Fighter: attack the mage! (mage still concentrating)
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09-15-2004, 07:21 AM | #25 |
Join Date: Sep 2004
Location: Chanhassen, MN
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Re: Spell casting sequence problem.
I look at it this way...
When the Mage says "CONCENTRATION: I'm casting Fireball" (rolls dice) ... the Mage's concentration has been for his full second; the roll is in arrears of his maneuver. If someone wanted to befoul his concentration: spell casting, they had ample opportunity to do so during their turn. (Unless this is the very first turn, and the Mage has the highest BS. Then the Mage would get the drop.) |
09-15-2004, 07:49 AM | #26 | |
Join Date: Sep 2004
Location: Chanhassen, MN
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Re: Spell casting sequence problem.
Quote:
This does not make sense to me "You can interrupt casting only if you act AFTER the mage." You do not have to chose the wait maneuver. You can just attack the mage. I would allow a PC or NPC to choose the wait maneuver BEFORE the mage's turn, that would automatically trigger an attack IF the mage attempts to cast a spell. Sort of the "I want you, to stay here, and make sure he doesn't leave the room or cast a spell." |
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09-15-2004, 08:17 AM | #27 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell casting sequence problem.
Quote:
"You can interrupt one-round casting if you act AFTER the mage starts concentrating". This statement is true only in 3e. And this makes sense to me. It's no longer true in 4e, and this doesn't make sense to me.
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09-15-2004, 09:19 AM | #28 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Spell casting sequence problem.
Quote:
The two affirmations would be better phrased as : "You can interrupt casting only if you decide on it BEFORE the casting starts" and "You can interrupt casting whether or not you decided on it before the casting started." (because you could have gone with a Wait maneuver in 3e as well) That being said, my final position tends to make the 3e sequence more attractive, but easier. Then again, suppose you decided to swing your sword at the mage's familiar roughly .3 seconds before the mage started casting. Will you really have time to finish your sword blow, defend as allowed, and then initiate a Step And Attack and carry it through so as to strike the mage before he's done casting? 4e may be more realistic in the end. - Archon Shiva |
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09-15-2004, 10:01 AM | #29 | |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Spell casting sequence problem.
Quote:
This happen in 3e as well as in 4e. The difference is that in 4e you cannot interrupt a mage concentrating for one-second outside the active part of his turn. Clearly the active part isn't one-second long, and the turn should end just before the mage next turn, as in 3e. In 4e, one-second concentration relly takes only a fraction, the active part one.
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09-15-2004, 12:24 PM | #30 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spell casting sequence problem.
We feel that if you can't interrupt an Attack or Ready without a Wait, you shouldn't be able to interrupt a Concentrate. Concentrate is to mental actions what Ready is to physical ones -- nothing more. We want Attack, Concentrate, and Ready to be equals: you Attack to use Innate Attack, Concentrate to use Mind Control, or Ready to turn on Invisibility, but each is one maneuver, its results happening the turn you choose it.
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