03-05-2017, 06:57 PM | #1 | |
Join Date: Apr 2016
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ETC guns "piercing damage" ?
Quote:
How do I calculate 1.5 x Dice? Would 3D become 4D+1 or 4D+2? Thanks :) ALSO; how would you multiply 4D+1 by 1.5? Last edited by onetrikpony; 03-05-2017 at 07:05 PM. Reason: additional question |
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03-05-2017, 07:23 PM | #2 |
Join Date: Jun 2006
Location: On the road again...
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Re: ETC guns "piercing damage" ?
Basically, you'd treat each +1 as 0.25 dice. 2d+1 is 2.25, 2d+2 is 2.5, and 3d-1 is 2.75. Then you multiply that number by 1.5, and turn the result into a dice-plus-adds deal.
For 4d, that'd become 6d, as 4 x 1.5 = 6. 4d+1 is 4.25, then x1.5 is 6.375, which rounds to 6.5, so 4d+1 becomes 6d+2. Clear as mud?
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03-05-2017, 07:27 PM | #3 |
Join Date: Sep 2007
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Re: ETC guns "piercing damage" ?
I'd just roll 4D+1 and multiply the result by 1.5.
If you really want to convert the dice and get a wider spread, then you could note that 4D goes to 6D, and 1 goes to 1.5; round down, and you get 6D+1. Similarly, 3D would become "4.5D", or 4D + 0.5D. Since 1D averages 3.5, half of that is 1.75. Round down and it's 4D + 1. |
03-05-2017, 07:37 PM | #4 |
Join Date: Jun 2013
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Re: ETC guns "piercing damage" ?
The "proper" way to do it, as I understand, is to first work out average damage (every 1d becomes 3.5), then multiply everything by 1.5. You then convert that number back into dice, either using the generic Adds->Dice rule or by dividing by 3.5.
For 4d+1, that's an average of 15. Multiplied by 1.5, that becomes 22.5. With the generic Adds->Dice rule (+4=1d, +7=2d), that's 6d+1.5, which rounds down to 6d+1. Divided by 3.5, you get 6.42; that .42 becomes a +1.5, so you again have 6d+1. |
03-05-2017, 08:45 PM | #5 |
Join Date: Apr 2016
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Re: ETC guns "piercing damage" ?
amazing.
This is exactly why I love GURPS and why none of my friends will play it with me. Thanks guys |
03-06-2017, 01:13 AM | #6 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: ETC guns "piercing damage" ?
I use the rule in High-Tech for such things ('Adjusting Damage', p.166).
In this 4d+1 x 1.5 become 15 x 1.5 = 22.5. We then divide by 3.5 for 22.5 / 3.5 = 6.43 (rounded to two decimal places, as in HT). That's 6d+2.
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damage multiplier, etc guns |
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