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Old 03-05-2017, 03:16 PM   #10
Wavefunction
 
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Join Date: Jul 2013
Default Re: [TG] Trained Strength - Expanded

Quote:
Originally Posted by dfinlay View Post
1. You kind of want to make sure that every task you'd want it to has a skill that helps in this way. For instance, what determines whether you take movement penalties for encumbrance? Hiking makes sense for extended treks, but what about in combat - Hiking still? Running? What about dodge penalties for encumbrance? How about ST rolls to resist things like being knocked over by gale force winds? This could get tricky.

2. Paperwork. It seems like this would require a lot of extra bureaucracy. You'd have to be keeping track of encumbrance thresholds for multiple different types of encumbrance and where you are at on each one, every time you want to do a ST-task, you need to decide what the relevant skill is and compute what the relevent ST is and then what the BL/thr/sw (whichever you need) is from that. This seems like it would slow things down a fair bit.

3. It still doesn't do anything about the absurd cost of ST for characters that should have extremely high ST and not because they have absurd levels of skill. Now, I realize this wasn't the goal, but if you're doing something to overhaul ST, it seems like it should be kept in mind.
These are without a doubt the most important questions that need asking. Hiking for long treks is obvious, Running for covering ground quickly, your highest Combat skill might actually be the most appropriate for moving in combat, but that seems like it gives too much power to combat skills. It might be appropriate to just add a new skill, not sure what it's called, but essentially the skill of moving in combat, like a more basic version of Acrobatics.

It's possible to list the different encumbrance levels on your sheet, but I agree that it adds more paperwork. You'd want to keep the list of skills you need to consider as short as possible.

As for the cost of ST... Yeah, it's a pain. I think it's one of those things I'm just going to ignore, since this isn't meant to be an overhaul, just a stop-gap measure until I find an overhaul I like.

(Also, to address the issue of what is and isn't a reasonable ST, that's been done to death, I don't want to discuss it in this thread, everyone has there own opinions. Lets just say for the sake of argument, that Basic Lift for ST 20 is reasonable, but I'd like to cap it at 16, because that's what I personally feel is reasonable for the other attributes in a typical game. Basically I want to put it on the same scale.)
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