06-08-2009, 06:37 AM | #131 |
Join Date: Jul 2008
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Re: They should really fix that in Cabaret Chicks on Ice!
It could be, but not all unrealistic low tech gaming is DF. I think someone already said that the anvil-on-a-short-stick 'dwarven warhammer' will be included.
Over here.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 06-08-2009 at 05:38 PM. |
06-08-2009, 06:50 AM | #132 | |
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Re: They should really fix that in Cabaret Chicks on Ice!
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Actually, that is a cost. It may not be a monetary cost, but GURPS tends not to distinguish between income in cash, in kind, and in labor. The landlord's income includes the total value of what he gets from his peasants/tenants/serfs/whatever no matter how they give it to him. So even if he's not shelling out cash to put up a new barn or what-have-you, he's expending an equivalent value in labor on construction instead of whatever else he might spend it on.
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06-08-2009, 11:09 AM | #133 |
Join Date: Sep 2008
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Re: They should really fix that in Cabaret Chicks on Ice!
He certainly could try to pass the cost onto the peasants; maybe through some kind of influence roll--Intimidation would work best but Public Speaking, Leadership, Diplomacy, Fast-Talk and even Theology could have their uses. Failure indicates either the medieval equivalent of a strike; critical failure would mean an uprising.
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06-08-2009, 12:12 PM | #134 |
Join Date: Aug 2004
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Re: They should really fix that in Cabaret Chicks on Ice!
Not specifically, AIR. There is a mention of iron being a possible mundane countermeasure for faerie powers on p202. You could extend this to any or all magic for a particular setting. It might make an insulator also, but you can only get one limitation or the other from a given thing (as per Powers, p24).
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06-08-2009, 12:27 PM | #135 | |
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Re: They should really fix that in Cabaret Chicks on Ice!
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06-08-2009, 01:04 PM | #136 |
Join Date: Jan 2008
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Re: They should really fix that in Cabaret Chicks on Ice!
I hope not. Afterall, High Tech doesn't contain steampunk or clockpunk alternative technologies, so why should Low Tech be dilluted with non-realistic technology? [Note a difference between realistic and historically accurate. And on which note, I wonder if it's been decided if the armor design system that was mentioned elsewhere on this forum is going to be in Low Tech itself or a pdf volume])
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06-08-2009, 01:22 PM | #137 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: They should really fix that in Cabaret Chicks on Ice!
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(2) Design systems will go into the Companions. The print volume will be mostly a catalog with some discussion of game mechanics. Bill Stoddard |
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06-08-2009, 01:24 PM | #138 | |
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Re: They should really fix that in Cabaret Chicks on Ice!
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06-08-2009, 01:31 PM | #139 |
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Re: They should really fix that in Cabaret Chicks on Ice!
Note that uninvented technologies are, to some extent, fantasy, whereas there's plenty of reality to cover in LT and HT. Perhaps someone will propose a GURPS Fantasy-Tech, outlining outdated or simply inaccurate theories about never-was technologies (frex, using sound to build the Pyramids), alternative technology paths, and the like.
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06-08-2009, 03:09 PM | #140 |
Join Date: Feb 2005
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Re: They should really fix that in Cabaret Chicks on Ice!
I think what some posters mean by "fantasy tech" is basically "anachronistic tech" or "alt-historical tech". The phosphorous treatment bronze is a good example. It's fantasy, because it didn't happen, but it's not cinematic, silly or entirely fiction.
I'm not saying I'd like these in Low-Tech, but it'd be nice to see them somewhere. DF isn't the place for it, because DF borders on silly and uses totally made-up things like magic, fantasy metals, etc. But it'd make an interesting Fantasy companion book (is that what we call it?). No "anvil-onna-stick" here, but I'd like to see subtle variations of technology that would fit a realistic fantasy setting without exploding suspension of disbelief. |
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cabaret chicks on ice, low-tech, ships |
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