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Old 08-23-2020, 05:19 AM   #1
naloth
 
Join Date: Sep 2004
Default Trading a rapid strike or Extra Attack (Multi) for a ready

Quick shooting seems to use a ready and attack as a rapid strike option (-6 to the attack skill for both rolls) with the added restriction that the second roll is dependent on the first.

Does it seem unbalanced to make this a general rule for all (muscle powered) weapons that have long ready times?

Take for example whips. They have a built in ready time of 1 second for 2 yds and 2 seconds for 3+ yards. For a -6 (to both rolls) you could use a 2 yard whip ever turn.

It also gives TBAM/WM a nice bonus as it halves rapid strike penalties.

I'd also extend this to work with Extra Attack (Multi-Strike) since you might as well get benefit from being able to use that same multiple times per turn.

Thoughts?
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Old 08-23-2020, 05:38 AM   #2
Taneli
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

As an option available for applicable WM/TbaM, sure. As a general rule, dunno, depends on the campaign feel, I guess.
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Old 08-23-2020, 03:57 PM   #3
Varyon
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

I'd be fine with it, and would probably allow some uses to be bought up as a Technique (largely because I generally dislike Fast-Draw being a separate skill, with the possible exception of ammunition). And, yeah, I have no issues with Extra Attack doubling as Extra Ready; indeed, one can make the argument that drawing a weapon is an attack, specifically a type of grapple. That's not quite as true for some other uses of Ready, like preparing a whip to attack again, but I don't think it's problematic to let it serve for such.
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Old 08-24-2020, 03:02 AM   #4
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Extra Attack (Ready Only) is probably a -60% limitation.
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Old 08-24-2020, 03:37 AM   #5
Celjabba
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Quote:
Originally Posted by Anders View Post
Extra Attack (Ready Only) is probably a -60% limitation.
Monster Hunters Power-Ups 1 :
Extra Attack (Readying only, +0%) [25]
Extra Attack (Attack or Ready, +20%) [30]
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Old 08-24-2020, 05:38 AM   #6
naloth
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Quote:
Originally Posted by Celjabba View Post
Monster Hunters Power-Ups 1 :
Extra Attack (Readying only, +0%) [25]
Extra Attack (Attack or Ready, +20%) [30]
That's good to know... I wonder if you would need multistrike to ready and attack the same weapon like you do to attack multiple times with it?
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Old 08-24-2020, 07:19 AM   #7
Plane
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

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Originally Posted by naloth View Post
That's good to know... I wonder if you would need multistrike to ready and attack the same weapon like you do to attack multiple times with it?
Maybe, though we could pay for that by taking the 'one skill' limitation.

That either works out to net 0 if one skill is all you can ever do extra attacks with, or +16% if one skill is all you can ever do multi-strike with (limited enhancement)
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Old 08-24-2020, 04:42 PM   #8
Varyon
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

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Originally Posted by Celjabba View Post
Monster Hunters Power-Ups 1 :
Extra Attack (Readying only, +0%) [25]
Extra Attack (Attack or Ready, +20%) [30]
Of course, that maintains the function of Ready that it doesn't require any sort of success roll. I don't feel it's unbalanced to trade attacks for Readies if it requires a skill roll; for a character with Extra Attack that means a roll against full skill to Ready their weapon, while a character using Rapid Strike would roll at -6 (or -3 with TbaM/WM, etc).

That's my take, anyway. It certainly isn't RAW, nor is it even RAI, but I don't think it would break anything.
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Last edited by Varyon; 08-24-2020 at 06:21 PM.
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Old 08-24-2020, 06:56 PM   #9
kirbwarrior
 
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

The rules I've used in the past is that you can replaced one attack with a ready. For Rapid Strike in particular, the roll to do it is still at -6... but many readies don't have a roll because the implicit roll to do it is at +10, which would change to a +4. The reason it's one in particular is to prevent things like Rapid Readies. However, it hasn't been an issue at all with Extra Attack and All Out.

But I might have to read MH to see why it prices Extra Attack (Ready) that way.
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Old 08-24-2020, 07:57 PM   #10
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Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

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Originally Posted by kirbwarrior View Post
The rules I've used in the past is that you can replaced one attack with a ready. For Rapid Strike in particular, the roll to do it is still at -6... but many readies don't have a roll because the implicit roll to do it is at +10, which would change to a +4. The reason it's one in particular is to prevent things like Rapid Readies. However, it hasn't been an issue at all with Extra Attack and All Out.

But I might have to read MH to see why it prices Extra Attack (Ready) that way.
One pricing comparison is how much you'd pay for a Fast-Draw skill that's high enough that you'll only be failing on a 17-18 in reasonable combat conditions. For someone with DX10 that's at least 20 points (for DX+6), so paying 25 points to not have to roll, and be able to ready anything that's ready-able seems reasonable.
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Last edited by Rupert; 08-24-2020 at 10:54 PM.
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