09-23-2019, 11:32 AM | #141 | |
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Re: Maximum Attributes for Real World People
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Funny thing is back in 1939 Jerry Siegel and Joe Shuster tried to "scientifically" explain Superman's powers comparing him to ants and Grashoppers. Of course by 1940 his power set had gotten impossible to explain "scientifically" and kept going up the powerscale until he got to the Silver Age where were stories required wild fluctuations in his powers and IQ to even happen. The alternate reality stories were even more of a hoot where Superman's moral compass went off into Bermuda Triangle land.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-23-2019 at 11:38 AM. |
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09-23-2019, 11:36 AM | #142 |
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Re: Maximum Attributes for Real World People
The point you seem to to missing is that just because you can find a real life person with a much lower capability than the fictional person, doesn't mean the fictional person has a low level capability.
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09-23-2019, 01:00 PM | #143 |
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Re: Maximum Attributes for Real World People
And you miss the point I was making. "Conan-Doyle stated that Sherlock Holmes was based on his teacher Joseph Bell" ie the creator of the fictional character stated a real life person was the basis for that character. More over in 1892 the press called Bell "the real life" Holmes.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 09-23-2019 at 01:15 PM. |
09-23-2019, 01:24 PM | #144 | |
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Re: Maximum Attributes for Real World People
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09-23-2019, 01:48 PM | #145 |
Join Date: Mar 2016
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Re: Maximum Attributes for Real World People
I'm pretty sure he meant "This means Holmes wasn't IQ 18", not "This means IQ 18 is realistic". That's how I read it, anyway.
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09-23-2019, 01:50 PM | #146 |
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Re: Maximum Attributes for Real World People
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09-23-2019, 01:54 PM | #147 | |
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Re: Maximum Attributes for Real World People
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Which means the skills were even more out of whack when Eidetic Memory doubled all points put into IQ skills....except spells which got a +1 or +2.
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09-23-2019, 05:36 PM | #148 | ||
Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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Also upper and lower body strength of women is a lot less than that of men Quote:
In weightlifting standards adjusted by by weight are twice for men over women. This shown in the the log press, the strongest women can manage 113.6 KG log press whereas the male leader is 220KG a tiny shade under twice her capacity As for carrying, I suspect soldier skill or hiking skill combined with GURPS's somewhat abstract speed rules account for this Because men at the high end can come to a GURPS ST of 16 or so with a perk (15 normally IMO) with lifting ST making for greater amounts lifted , women being a bit less than half a strong come to 12, 13 with a perk . Basically the highest human stat for normals is 15 in anything, 16 with perk. I am however a pretty big stat normalizer and I could be persuaded to allow a 14 for women. Again this also only applies to normal people in no powers, non action worlds. An extra point would suit action or fantasy nicely and powered people have very different limits too. Last edited by SimonAce; 09-23-2019 at 11:36 PM. Reason: under not over |
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09-23-2019, 05:42 PM | #149 |
Join Date: Dec 2007
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Re: Maximum Attributes for Real World People
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09-24-2019, 03:05 AM | #150 | |||
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Attributes for Real World People
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I take your point, and no one sub rule is perfect enough to pin all the rest to. But in concept I think I prefer the lifting Skill and EE system than x15 1FP per sec extreme carry rules. If nothing else the x15 carry is an abstract and hard and fast threshold. so a ST10 person can do this at 300lb's for 1FP per second, but 301lbs and forget it? However yes that also means the Basic BL rules are not automatically great either, and perhaps more importantly only gives us what 2-3 ratings to extrapolate all lifting off. So what's bench, what's squat, what's deadlift (I've seen claims that the 8xBL isn't overhead at full extension but merely head height i.e. what you can lift onto your shoulders). But like I said this is a RPG system for running adventures not Gym sessions. That does mean with have to use interpretation when trying to put specific Strongmen feats into the system, and conversely when we tr and calibrate the system by those feats! I do agree with the general point that these different systems don't give consistent overall results. So I agree there is a temptation to take the one we like and try and get the other to match it. However (and this is where I get on my stat normaliser's soap box ;-)), IMO most of the issues with "realism" and ST and sub systems giving odd results happen at higher levels of ST (and skill). I think we have to accept that the system kind of defaults to playable cinematic scale as ST increases. And trying to shoehorn "realism" into system results get harder and harder accordingly. 160lbs overheard press hmm not sure that's what 73kg? I can do that but not forever. Which is another problem the fatigue system in Campaigns is not very fine grained, you either have very fast fatigue or your fine. I tend to use the AP system for a middle ground. (However that means I'm already moving away from the basic lifting rules!) Quote:
IMO that +4 non combat bonus is more for skills designed for use in combat scenarios being used in non combat ones. i.e I don't give all accountants +4 to accounting rolls just because they doing accounts in a office and not a dungeon! Quote:
If you assume a roll of 10 your talking about a +30% or +60% (and that's with the +4 non combat bonus I wouldn't give).
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-25-2019 at 04:38 AM. |
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