11-21-2012, 10:45 AM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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SM, Is it relative?
If I am an SM 0 human trying to punch a sprite (SM -6) I understand that I have a -6 to my skill. Is this because of the size of the target or the relative size of the target?
For instance, if the sprite was trying to punch me back does he automatically have a +6 to hit me, or is he at modifier 0.? If he gets in a fist fight with another sprite does he have any penalties to hit. If the ruling is that SM is relative, is it always relative? What if the sprite is trying to use a cross bow to hit another sprite. Are the rules the same for ranged attacks? If SM is relative then I have a -6 to hit the sprite and the sprite is +6 to hit me. If SM is just a generic, flat representation of size and is not relative then the sprite would be at no penalty to hit me at all (or bonus for that matter) Last example (and why this came up at all) If I am a human trying to hit a house (Let's call it SM+5) with my club, I am +5 to my skill to hit the house. If a Giant comes along (SM +3) with his club, is he at a +5 to hit the same house or at +2?
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
11-21-2012, 11:07 AM | #2 |
Join Date: May 2010
Location: LP City, Maryland
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Re: SM, Is it relative?
It's relative.
The sprite has a +6 to hit you, as you have a -6 to hit them. Every slight adjustment of muscle moves the limb a different arc distance (etc); the smaller the limb/adjustment, the smaller the distance covered. M. |
11-21-2012, 11:33 AM | #3 | |
Join Date: Dec 2004
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Re: SM, Is it relative?
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11-21-2012, 12:16 PM | #4 | |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: SM, Is it relative?
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Realistically, there should probably be a cap on relative SM bonus (after hit location) in melee, because eventually most of the target is going to simply be out of reach and not relevant to the odds of hitting.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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11-21-2012, 12:22 PM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: SM, Is it relative?
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additionally, why is there a need to cap tohit? its naturally capped at 16.
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11-21-2012, 12:45 PM | #6 | |
Join Date: Jul 2008
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Re: SM, Is it relative?
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Because it's not reasonable for it to be easier for a human to punch an aircraft carrier than a space shuttle. (And yes, you never succeed on a 17 or 18, but bonuses beyond that can compensate for penalties, including Deceptive Attack...in case that aircraft carrier was going to dodge.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-21-2012, 01:10 PM | #7 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: SM, Is it relative?
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Luke |
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11-21-2012, 02:06 PM | #8 | |
Join Date: Jul 2008
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Re: SM, Is it relative?
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-bundle unrelated concepts, -make positive SM an even worse deal, -only model the 'big things are bad at defense' rule in melee, -have their slowness act as a bonus for purposes other than Deceptive Attack as desired which stacks with the normal +4 Telegraphic, -and ignore parts of the FAQ entry that the relative SM in melee thing comes from.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-21-2012, 02:19 PM | #9 | |
Join Date: Aug 2007
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Re: SM, Is it relative?
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As to having a maximum for melee, it makes sense since you only have so much Reach. Eventually you will reach an SM were parts of the target are always out of Reach. At this point it doesn't make sense to keep giving more and more bonus from SM, since as far as your attack area is concerned there is no difference. To fair you should probably have a cap for SM bonus from range, but only after you've cancelled out speed/range penalties from the target. |
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11-21-2012, 03:07 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: SM, Is it relative?
You want the Size Modifier and Combat box in GURPS Powers.
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