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Old 05-20-2009, 04:08 PM   #11
chris1982
 
Join Date: Nov 2006
Default Re: Martial Art styles

Quote:
Originally Posted by Kuroshima View Post
Well, let's assume:

Counterattack: Default: -5
Dual Weapon Attack, Hard, Default -4
Targeted attack (Armor Chinks-Vitals): Default -10 (max -5)
Lethal Strike: Default -2

Total penalty: -21, can be reduced to -5.

In order to reduce this penalty, you can purchase +16 to skill (64 points) or max the 4 techniques (6+5+6+3=20 points). Of course, the fighter that has invested in more general skill has an edge in versatility.
Ah, now I get it...
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Old 05-20-2009, 05:25 PM   #12
AmesJainchill
 
Join Date: Jun 2005
Default Re: Martial Art styles

Quote:
Originally Posted by Kuroshima View Post
In order to reduce this penalty, you can purchase +16 to skill (64 points) or max the 4 techniques (6+5+6+3=20 points). Of course, the fighter that has invested in more general skill has an edge in versatility.
Okay!

So, techniques are important for when you want to do a Move and Attack, use Close Quarters Battle to reduce the movement penalties, and use Quick-Shooting and Fast-Firing, to get off 4 shots at 2 different targets faces (Targeted Attack Guns(Pistol)/Face, natch), in one second, while keeping a good 14 skill level to ensure you've got good odds of success.

Very helpful!
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Old 05-20-2009, 08:25 PM   #13
PK
 
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Default Re: Martial Art styles

Guys, the OP here is obviously a newbie (to Martial Arts, at least). So I think it would be more useful to give him general advice than trying to cover every extreme possibility which involves complex combinations of techniques.

Yes, there are certain combinations and situations where it is not foolish to buy 4+ techniques for a skill. But, as a general rule, you should only buy one or two techniques per skill -- and never four or more, unless you have a really good reason to do so.
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Old 05-21-2009, 07:15 AM   #14
aesir23
 
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Default Re: Martial Art styles

The style system makes a lot more sense if the GM is limiting access to techniques. If anyone can improve any technique for any skill they have, Style Familiarity still allows them to take more Style Perks, but it's a lot less valuable.

If you are playing with styles, the ability to improve techniques becomes a great asset:

If you do have such a Familiarity, than you can (IIRC) improve those techniques in play without the need for justification (if he's got the points.)

If, for instance, the PC in question has Style Familiarity in Jeet Kune Do, 10 or more points in Jeet Kune Do skills and techniques, he can buy Technique Adaptation (Feint). If later in play he learns how to fight with a two-handed sword, his extensive study in how to feint will allow him to spend CPs earned in the course of the adventure to buy the Feint technique for Two-Handed Sword, even though it's not in his style.

I hope this helps.
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