Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

View Poll Results: Who goes first?
RAW say Halberd 11 57.89%
RAW say Horse Bow 3 15.79%
RAW say Halberd, but I rule Horse Bow 5 26.32%
RAW say Horse Bow, but I rule Halberd 0 0%
Voters: 19. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 06-15-2019, 10:19 AM   #1
RobW
 
RobW's Avatar
 
Join Date: Mar 2018
Default YOU'RE the GM: the last chance archer

OK, let's try another one -- to see how people play.

Ideally, maybe we can avoid commenting on our individual approaches until the poll is over and "the data collected"?

Halberd (ST13 DX11) vs Horse Bow (ST10 DX14) in an empty melee arena. First turn, Halbred runs at full speed, is shot for 3 damage. Second turn, Halberd charge attacks. Who gets first attack? Halberd claims he goes first, because charging pole weapons always get first attack due to their length. Horse Bow says a bow can act at even greater distance, and as his DX is higher, he should go first.

What do you decide?
RobW is offline   Reply With Quote
Old 06-17-2019, 02:29 PM   #2
Shoug
 
Join Date: May 2019
Default Re: YOU'RE the GM: the last chance archer

I would say that's a fair interpretation of the rules, specifically because the maneuver is called "one last shot" which implies that it is fired before the distance is closed. The archer is also in a very hairy situation now, and I don't see it being very unfair that he be given a chance to avoid instantaneous annihilation by halberd charge.
Shoug is offline   Reply With Quote
Old 06-19-2019, 02:00 AM   #3
MikMod
 
Join Date: May 2019
Default Re: YOU'RE the GM: the last chance archer

Yup. Option (l) p103, the archer gets to go first with ONE-LAST-SHOT which I interpret as happening in movement phase, and as per p115 they drop the bow and that's them done for the turn.

Surprised so many people think Halberd is RAW...
MikMod is offline   Reply With Quote
Old 06-19-2019, 02:34 AM   #4
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by MikMod View Post
Yup. Option (l) p103, the archer gets to go first with ONE-LAST-SHOT which I interpret as happening in movement phase, and as per p115 they drop the bow and that's them done for the turn.

Surprised so many people think Halberd is RAW...
Absolutely, it makes no sense to me that in such a situation the archer will be struck at by the halberdier and then launch his final arrow. The only way I can visualise this is if the archer fires first, before a Melee attack is made.
Chris Rice is offline   Reply With Quote
Old 06-19-2019, 06:07 AM   #5
Tywyll
 
Join Date: Nov 2017
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by MikMod View Post
Yup. Option (l) p103, the archer gets to go first with ONE-LAST-SHOT which I interpret as happening in movement phase, and as per p115 they drop the bow and that's them done for the turn.

Surprised so many people think Halberd is RAW...
See I completely agree with you, but when I asked a question about when the One Last Shot happens in combat order (believing as you that it occurs before combat) I was told it still happens on someone's Dx, which seems to defeat the purpose. I was told it 'only allowed you to fire, regardless of what happens to you' which seems stupid to me.
Tywyll is offline   Reply With Quote
Old 06-19-2019, 06:38 AM   #6
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by Tywyll View Post
See I completely agree with you, but when I asked a question about when the One Last Shot happens in combat order (believing as you that it occurs before combat) I was told it still happens on someone's Dx, which seems to defeat the purpose. I was told it 'only allowed you to fire, regardless of what happens to you' which seems stupid to me.
If you have your missile weapon ready and an enemy moves adjacent to you (but does not engage you), you have to wait until your Dx to fire.

If they do the same thing and engage you, why should you be able to fire faster?
kjamma4 is offline   Reply With Quote
Old 06-19-2019, 08:37 AM   #7
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by kjamma4 View Post
If you have your missile weapon ready and an enemy moves adjacent to you (but does not engage you), you have to wait until your Dx to fire.

If they do the same thing and engage you, why should you be able to fire faster?
Tricky one. I think part of the problem is that Melee is trying to model a situation in which many things would actually be happening simultaneously with a system in which nothing happens simultaneous.

Melee (p16) "...a figure with a missile weapon ready can get off one shot if suddenly engaged

Melee (p7) one last shot Missile attack....you can almost always release an arrow at a charging enemy.

Since you can't fire a missile weapon when actually engaged, it's reasonable to assume that the shot goes off before the engagement occurs.

But I take your point that this means the "one last shot" would then go out of DX order.
Chris Rice is offline   Reply With Quote
Old 06-19-2019, 09:55 AM   #8
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by Chris Rice View Post
I think part of the problem is that Melee is trying to model a situation in which many things would actually be happening simultaneously with a system in which nothing happens simultaneous.
You hit the nail on the head here but to try to model simultaneous movement/combat would transform this into something different so you make due within the constraints of making a quick, simple, relatively easy game to play..

FWIW, the same sort of issues pop up in another of my favorite games - Circus Maximus with the I-go-you-go turn sequence.
kjamma4 is offline   Reply With Quote
Old 06-19-2019, 11:21 AM   #9
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: YOU'RE the GM: the last chance archer

Quote:
Originally Posted by Chris Rice View Post
Since you can't fire a missile weapon when actually engaged, it's reasonable to assume that the shot goes off before the engagement occurs.
You can, once, with the "On-Last-Shot Missile Attack" option. It comes after pole weapon charges. The wording on ITL 111 is quite clear that these pole weapon attacks are resolved before all other attacks in that particular melee. Further, the description of last-shot missile attacks in no way implies that the archer would attack out of DX order, never mind acting before a pole weapon charge.

Consider this situation in which there are no pole weapons: a Bowman ST 11 DX 13 is disengaged in a larger battle. A Friendly Swordsman ST 12 DX 12 is engaged with an Enemy (rapier) ST 9 DX 14. The Bowman wants to support the Friendly Swordsman by loosing an arrow at the Enemy. The Enemy's DX is higher, and acts first, killing the Friendly Sworsdman. The Bowman shoots and misses. Next turn, the Enemy charge attacks the Bowman, who selects the One-Last-Shot missile attack. Why would the Bowman suddenly now act before the Enemy?
Shostak is offline   Reply With Quote
Old 06-19-2019, 11:24 AM   #10
Skarg
 
Join Date: May 2015
Default Re: YOU'RE the GM: the last chance archer

One option could be to allow last shots to be taken in a special subphase before pole weapon attacks, but at a DX penalty (-3?) for shooting hastily.

Other ranged attackers might also be allowed to attack hastily in that phase at the same DX penalty even if they are not being charged, so there's no "I get to fire sooner just because someone is charging me" effect.

Or they could opt to shoot in normal DX sequence, perhaps getting attacked first. (I don't see a particular logic problem in allowing the possibility of being attacked and then shooting someone - it seems to me the real restriction is on reloading while engaged, not on attacking with a loaded missile weapon.)

It seems to me such a rule could also be helpful for people trying to simulate fast-draw situations (e.g. with guns) or other situations where someone desperately wants to take hasty action before someone else. (I suppose it could also lead to a can of worms if not handled carefully, though.)
Skarg is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.