07-15-2019, 11:54 AM | #21 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: The rights and consequences to bear arms in RPGs
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07-15-2019, 12:19 PM | #22 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The rights and consequences to bear arms in RPGs
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07-15-2019, 12:24 PM | #23 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The rights and consequences to bear arms in RPGs
No, it's a claim of the right to engage in at least some classes of violence without prior approval. Sovereignty is an unlimited right, but you can easily have a limited right.
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07-16-2019, 06:10 AM | #24 | |
Join Date: Jul 2006
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Re: The rights and consequences to bear arms in RPGs
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07-16-2019, 09:03 AM | #25 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: The rights and consequences to bear arms in RPGs
A real life data point - around here, between October and January, it is common to see people walking around in the fields or hiding in vegetation or camouflaged blinds carrying either shotguns or rifles. They're hunting of course. If they're hunting deer, elk, or upland game birds they need to be wearing hunter orange; waterfowl hunters are usually wearing full camo outfits because ducks and geese won't come near enough to shoot if they can see you.
At other times of year, it is not unusual to see families out target shooting. Whereas hunters usually use shotguns or bolt action rifles, target shooters can be shooting off anything - semi-automatic rifles like AR-15s are pretty common. Since coyote season is open year round, coyote hunters don't need to wear anything special (except during modern firearm deer season, when hunter orange is required), coyote and racoon hunters can hunt at night (except, again, during modern firearm deer season), and AR-15s are common coyote hunting weapons, an RPG character in a campaign set in the modern American northwest could walk around with some serious firepower once out of city limits and claim to be a coyote hunter. Of course, unless he is on public land or has prior permission he is likely to run afoul of the heavily armed landholders, who usually take a dim view of trespassers. Legally, you can open carry your firearm in town, but people notice. You might have to explain yourself to the police. An open carry pistol is not too unusual - I see it somewhat regularly. I have yet to see anyone open carrying a longarm around town. Luke |
07-16-2019, 12:48 PM | #26 |
Join Date: Apr 2012
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Re: The rights and consequences to bear arms in RPGs
One thing often overlooked is in most times, weapons and armor are EXPENSIVE. The line from the Russell Crowe Robin Hood about "arriving home wealthy men" when they ambushed the French ambush of the party carrying the crown home highlights this. A knight's suit of armor + sword = a lot of wealth for a commoner. One of the reasons it took a lot of peasants to support one knight. Even in our modern era of mass production, a well build weapon still costs a fair amount and is a common target for home burglaries. More so if you are known to be a weapon collector.
In most settings, someone openly displaying a nice set of armor and/or weapons should expect at least some consideration from the local thieves guild as a target. |
07-16-2019, 01:44 PM | #27 |
Join Date: Jun 2006
Location: On the road again...
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Re: The rights and consequences to bear arms in RPGs
In my own fantasy setting, there's a difference between what's considered a "military" weapon (swords of broadsword or larger size, shields, many longarms) and a "civilian" weapon (hunting spear, short bows, short sword, rapier, pistol). Status and Rank also play a factor.
In more modern games, well, I'm in the US so it depends strongly on when and where. I've gone the Highlander route (of a sword under the trench) a few times, but a .38 in a coat pocket or concealed holster is typical for city folks, and shotguns are fairly common (and cheap). Rifles are either hunting or military, and you just don't go deer hunting with an M60 GPMG if you want any venison to eat... Sci-fi games, pistols abound, though in some places sonic stunners and electrolasers are tolerated while other things (particularly conventional and most lethal energy) are deemed unsafe for shipboard/station use and reserved for SW type games. Energy rifles are like modern rifles, too: hunting or autofire military.
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07-16-2019, 06:34 PM | #28 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: The rights and consequences to bear arms in RPGs
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By comparison if I saw a gaggle of cops drop by Starbucks carrying pistols and Billys I would think they were just cops. However if one of them had a shotgun or a sniper rifle I would think something nasty was going down in that neighborhood. Cops normally carry pistols and billys. And if armsmen on a given fief normally have a sword when they go drinking that might not be a problem. Looking at it, though it might be a good idea for them to tie down their swords with twine (or put them in a rack the way Samurai used to) before making an order for obvious reasons.
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07-16-2019, 06:39 PM | #29 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The rights and consequences to bear arms in RPGs
True for impractical weapons as well, just it's assumed they'll be used for something other than violence. Weapons and armor are heavy and annoying to carry, people aren't going to carry them around for no reason at all.
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07-17-2019, 02:11 AM | #30 | |
Join Date: Jul 2006
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Re: The rights and consequences to bear arms in RPGs
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