06-13-2019, 12:50 PM | #1 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Pole arm jab results in forcing retreat? Move to hex vacated?
So if you choose to force your enemy to retreat one hex (and let's assume you move them straight backwards), and you choose to move, do you get to move one hex forward or do you move two forward to occupy the hex the enemy vacated?
[On a related note, was the jab ability in the original version of the game?] [Being silly, despite the word "retreat", it looks like you could technically move them closer to you.] |
06-13-2019, 01:03 PM | #2 |
Join Date: May 2015
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Re: Pole arm jab results in forcing retreat? Move to hex vacated?
2-hex jabs were introduced in Advanced Melee rather than original basic Melee.
I think all versions of the Forced Retreats rules say the victim must be moved farther away from the attacker - not sideways nor towards the attacker. Forced Retreats were in original Melee, and it seems to me were never rewritten with 2-hex jabs in mind. So I think it may be unintended, but RAW it does say you can move into the victim's vacated hex, so that'd be a 2-hex move for the jabber. I don't think that's intended though, and would either not allow an advance by a 2-hex jabber, or would only let them advance one hex. I would certainly never let them advance through intervening figures (which the RAW might result in, in some cases...). |
06-13-2019, 01:51 PM | #3 | ||||
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: Pole arm jab results in forcing retreat? Move to hex vacated?
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Thanks again. |
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06-13-2019, 08:38 PM | #4 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Pole arm jab results in forcing retreat? Move to hex vacated?
I know this is not the question but, keep in mind someone armed with a pole arm really does not want to advance into an hex adjacent to his foe. Having a pole arm means you want to use forced-retreat to get disengaged so you may charge again. Usually.
BTW, I agree a 2 hex advance is wrong. |
06-14-2019, 12:08 AM | #5 |
Join Date: Dec 2017
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Re: Pole arm jab results in forcing retreat? Move to hex vacated?
The RAW logical operators clearly imply a 2 hex move to occupy the hex vacated by the jabber's target. But I lump this with a lot of other things that you can argue for from the wording of the rules but that you know should not work that way. The rules were not written by a hyper intelligent robot; they contain gaps and peculiar logical implications that were probably not intended. in these cases we have to exercise our judgement. If you think it should have been written to imply a 1 hex follow up, then that is what you should play.
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