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Old 03-07-2019, 07:20 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Thornbush, the throat cutter

ST 6 DX 15(14) IQ 11 MA 14
Very fine dagger(1d+2), Brand(1d-2), Cloth armor(1), Stone Flesh ring(4)
Elvish(native), Knife(1), Naturalist(2), Physicker(2), Running(2), Weapon Expertise-Dagger(3), Woodsman(1)

In combat moves on top of her target then does a HTH Shrewd blow at adjDX 13 for 2d+2 damage.
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Old 03-07-2019, 10:50 AM   #2
larsdangly
 
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Default Re: Thornbush, the throat cutter

That's a cool concept! Isn't she at great risk with the tactic you describe, given that entering HTH through a front facing generally requires a 1d6 die roll that will often not go your way?
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Old 03-07-2019, 10:57 AM   #3
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Default Re: Thornbush, the throat cutter

Quote:
Originally Posted by larsdangly View Post
That's a cool concept! Isn't she at great risk with the tactic you describe, given that entering HTH through a front facing generally requires a 1d6 die roll that will often not go your way?
I would assume that Thornbush prefers to enter HTH from her opponent's rear hex when possible for her quick kill.
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Old 03-07-2019, 11:09 AM   #4
Skarg
 
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Default Re: Thornbush, the throat cutter

Doesn't new ITL disallow fine daggers?
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Old 03-07-2019, 11:25 AM   #5
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Default Re: Thornbush, the throat cutter

Unpacking this hack:

ITL 123: A dagger may do extra damage, but not increase DX.

Very fine daggers are a steel (pun intended) at only $200, but this balloons to $2k for silver, keeping the wizards from hacking this at start. (A very fine bronze dagger does the same damage as a fine iron dagger, but costs twice as much.)

Table at ITL 117: 1-4 start HTH, 5 no HTH, 6 suffer hit. 6 is rerolled if behind which gives a 80% chance of success from behind. (With MA 14 it shouldn't be much of a problem to give them the runaround.)

Note carefully...

ITL 40: "(but not maingauche in HTH combat)."

vs

ITL 41: No listed restriction on HTH.
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Old 03-07-2019, 04:23 PM   #6
larsdangly
 
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Default Re: Thornbush, the throat cutter

I think its generally not possible to enter someone's rear hex unless someone is unaware of you, there are two or more combatants on your side, or the opposing player makes a grotesque mistake.
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