10-19-2018, 09:53 PM | #11 | |
Join Date: Jan 2018
Location: Portland, Maine
|
Re: Spell Energy Cost Reduction
Quote:
New ITL P142 says "If a wizard knows a spell, the ritual he must go through to cast a spell depends on the difference between his own IQ and the IQ required for the spell. ...Spell IQ at least 5 less than the wizards: The wizard may cast the spell without appearing to move a muscle." No gestures or vocals In my way of thinking, TFT magic is really a pidgin form of Psionics. It is for those who need symbols and actions to make it work (probably because they haven't realized they can do psionics.) Gestures and Incantations are the formulas for those who haven’t yet gotten the knack of Psionics. Psionics in GURPS uses a whole different gaming mechanic; Perhaps Superpowers from Supers in TFT article would work.] I’m not saying put Psionics in the ITL book, but it’s almost there now. No energy As far as needing less energy, I have this modification: GURPS 4e Magic: “each spell has an energy cost. When you cast the spell, you must pay this cost in either FP or HP. The better you know the spell, the less energy you need to cast it. If you know it well enough, you can cast it at no cost.” This could be converted to TFT like: Spell IQ at least 8 less than the wizard’s IQ: The wizard may cast the spell losing one less Fatigue. At 10 less than wizard’s IQ, wizard may cast the spell losing two less fatigue. At 12 less than IQ…. And on down the line. However the risk is that Critical failure is worse for each fatigue empowerment. At the moment before casting, the wizard can choose whether to do the normal type of casting or psionic oriented. Automatic misses do regular miss results. Roll result less IQ 14 automatic miss if 12 IQ less. 15 automatic miss if 10 IQ less 16 automatic miss if 8 IQ less 17 Consult Magic Backlash in TFT article for 17 Miss* 18 Consult Magic Backlash in TFT article for 18 Miss* * http://thefantasytrip.game/tags/space-gamer/ Perhaps, once the high level wizard has an epiphany that it is doing psionic and what psionic is, maybe has a type of Apotheosis (New ITL 85) without dying and converts to Superpowers? Sure, this is way overpowering on high IQ wizards. Its just something I thought would be interesting.
__________________
- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
|
10-20-2018, 09:10 AM | #12 | |
Join Date: Sep 2018
Location: North Texas
|
Re: Spell Energy Cost Reduction
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
|
10-20-2018, 01:42 PM | #13 |
Join Date: May 2015
|
Re: Spell Energy Cost Reduction
Offering a trade-off between being able to reduce costs and raising risk is a clever idea.
Those Space Gamer tables are juicy but also my first read has them seeming pretty severe. I think I'd re-order the results by severity and then tweak the odds a bit, taking into account the relative difficulty of the spell. Say, does anyone remember ever seeing an article about an alternative TFT magic idea where wizards would have a large pool of mana that they use to cast spells from, which costs no ST but is a fixed amount for their entire life? An old TFT friend keeps mentioning that idea to me, which he thinks came from Interplay or something but I haven't been able to find it - I think maybe he made it up himself but mis-remembers it as having read it somewhere. |
10-21-2018, 09:43 AM | #14 |
Join Date: Aug 2018
Location: Aerlith
|
Re: Spell Energy Cost Reduction
Personally I think magic should ALWAYS have a ST cost, no matter how skilled a wizard becomes. You can become so strong that lifting heavy items becomes trivial, but it never reaches zero exertion. If magic could be cast without cost, the world would be overrun with enchanted perpetual motion machines.
|
Thread Tools | |
Display Modes | |
|
|