08-10-2016, 10:28 AM | #1 |
Join Date: Aug 2004
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Attack limitation for a trap?
How would you build an attack that doesn't go off immediately, but stays in the target location (or on the target character) until triggered?
The attack itself might be anything: a bomb (Crushing Attack with Explosion), a sticky trap (Binding), a teleport glyph (Affliction with Mana-Sensitive and Advantage: Warp), or anything else. But it's this target selection to set-up to trigger event to attack sequence I can't figure out how to build. Should I use a custom limitation? How much should it be?
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08-10-2016, 11:11 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Attack limitation for a trap?
Its an enhancement, not a limitation:
delay, triggered Its on page 105 of basic. It does pretty much exactly what you want.
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08-10-2016, 11:23 AM | #3 |
Join Date: Jul 2016
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Re: Attack limitation for a trap?
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08-10-2016, 02:20 PM | #4 | |
Join Date: Aug 2004
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Re: Attack limitation for a trap?
Quote:
So, in the case of, say, that teleport glyph, would you add Melee Attack and Area Effect to it, to represent having to touch the spot?
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08-10-2016, 05:55 PM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Attack limitation for a trap?
Area Effect yes, with range just being how close you want to get to whatever surface you want to set your effect on.
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Tags |
innate attack, limitation, mine, trap, trigger |
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