08-18-2014, 11:15 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Mercurial Greatswords
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The thing is though that his swird was built with the concept but it was not really made for combat but as a headsmans axe. So kind of like the hammers described above.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-18-2014, 11:19 AM | #12 | |
Join Date: Jun 2006
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Re: Mercurial Greatswords
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It's one of those things that sounds cool, but doesn't actually do what the coolness seems to be based on. Yes as the mercury moves outward toward the end of the blade, that end gets heavier. If it kept moving at the same speed, it would hit harder. But it *doesn't* - the energy to accelerate the moving mercury up to the higher speed must come from somewhere, and it comes from the energy of the rest of the weapon, slowing it down. I think it's the same kind of error as the mercury filled bullet, or more subtly the airplane taking off on a treadmill or the rolling wheel rotating about its center, based on imagining stuff moving the wrong way.
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-- MA Lloyd |
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08-18-2014, 11:21 AM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Mercurial Greatswords
What is wrong with a mercury filled bullet? Isnt that more effective then lead poisioning?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-18-2014, 11:24 AM | #14 | |
Join Date: Dec 2009
Location: Brazil
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Re: Mercurial Greatswords
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Now I'm picturing a dwarf using a dead-blow hammer and knocking backing foes several yards. Could be potentially useful/funny in a DF campaign :D |
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08-18-2014, 11:24 AM | #15 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Mercurial Greatswords
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08-18-2014, 11:28 AM | #16 | |
Join Date: Jun 2006
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Re: Mercurial Greatswords
Quote:
But I mean the one where you imagine the mercury hitting the front increases the impact. Yes that's nonsense, equivalent to thinking the bullet would hit harder if you sawed it in half and glued the back to the front with slightly flexible glue, but it's a common story.
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-- MA Lloyd |
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08-18-2014, 11:29 AM | #17 |
Join Date: Nov 2009
Location: Oregon
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Re: Mercurial Greatswords
Something similar does exist in DF. See the Impact Maul and Impact Warhammer (DF8:33). They have a hollowed-out head filled with metal pellets, making them more agile while preserving their full damage. I could picture a "heavy" variant of those, which are slower but hit much harder.
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08-18-2014, 11:31 AM | #18 |
Join Date: Aug 2007
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Re: Mercurial Greatswords
Inhaled vapors might be the most reactive form but mercury filled bullets are supposed to be about using the mercury as an expansion gimmick/ You don't want the sort of expansion Wide but shallow) such a thing would do if it did anything.
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Fred Brackin |
08-18-2014, 11:42 AM | #19 |
Join Date: May 2009
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Re: Mercurial Greatswords
Mercurial greatswords and dead drop hammers don't work in the same way. The movement of the extra weight in the dead drop hammer is parallel to the impact. In the mercurial greatsword the movement is perpendicular to the impact.
A really easy way to make a weapon that acts like a mercurial greatsword would be to take an axe and put a metal ring around the shaft. If the ring is allowed to move while the weapon is swung it would have the increased impact expected from a mercurial sword. Does anyone know a real world example of a weapon of this type?
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Maxwell Kensington "Snotkins" Von Smacksalot III |
08-18-2014, 11:56 AM | #20 | |
Join Date: Jun 2013
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Re: Mercurial Greatswords
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Of course, in a cinematic campaign, my vote goes for the mercurial sword over the hula-hoop sword, simply due to Rule of Cool. |
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Tags |
dnd, exotic weapons, gurps 4th edition |
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