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Old 06-15-2018, 12:47 AM   #1
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Questions raised in the Codex FAQ.

Hi all,
SJG does not have the rights to the Codex, so posting its content here seems wrong. But there surely is not harm in talking about what sorts of questions were raised in the FAQ. So I'm going to summarize them in this post. (I've skipped a handful of questions that are obvious, and reworded many slightly.)
Sometimes I've split a complex question into two questions.
Some of the questions were weirdly specific. I suspect the TFT Editor at the time Guy W. McLinore (who wrote Grail Quest), was using the FAQ as a place to sneak in corrections and minor changes.
If I can't resist making a comment from my own perspective, I prefix them with the characters '//'. some times the answer seems weird to me, so I ask follow up questions.

NEW CONTENT:

Q: Master Vet talent?

Q: Fast Draw talent?

Q: Talent for catching or deflecting thrown weapons?

Q: Weakness spell?

Q: More types of fine armor?


GENERAL QUESTIONS
Q: Can languages be forgotten like talents and spells?

Q: Is a wizard using a weapon that he does not have the talent for at -4 DX or -8 DX? (Using weapon -4 DX from Wizard and -4 DX for no talent from ItL.)

Q: Can wizards use a knife without buying the Knife talent? In HTH? In regular combat?

Q: Do ItL's rules on Wizard's armor over rule those in Basic Wizard?

Q: I'm a wizard who is so smart that I can cast spells with out gestures. Does the armour's DX penalty affect me?

Q: If you fall down due to a dragon's tail attack, can you change your option to stand up?
-- Falling down due to damage?
-- Falling down due to mischance?

// In my (Rick's) campaign, I treat falling down due to damage, much more seriously than other forms of falling.

Q: Exact rules on falling down are ambiguous, when can you stand up? Does next turn mean...
-- Your next action phase?
-- The next turn after the Initiative roll?

Example: Fred was hit by a net and falls down. He had not taken his action this turn. He changes his option to 'stand up' vs net. Can he stand up in the same turn?

Q: If you fall when you have not taken your action, what happens?
-- Figure gets a chance to take his upcoming action.
-- Figure can adjust to the new conditions.
-- Figure loses his action.

Q: Places where this is especially unclear:
-- Net and trident.
-- Aimed shots at legs.
-- Dagger Marksmanship. (Can figure 'pick up a weapon'.)

Q: If you fall in movement can you crawl if you have movement left?


Q: Forced retreats have contradictory rules:
-- AM page 3 states physical attacks only.
-- AM page 18 states physical attacks or missile spells. Which is right?

Q: What attack forms do not get the +2 DX, or +4 DX for facing?
-- Jabs?
-- Pikes?
-- Whips?
-- Missile fire?
-- Invisible target?
-- ??

Q: How are figures with very high ST affected by: Nets, Bolas, Dagger Marksmanship targets?

Q: How are multi-hexed figures affected by nets?

Q: Should thrown rocks use fist damage? It seems weird that a 60 ST Ogre only does 1d-4 throwing a huge rock.


MOVEMENT:

Q: Is a person crawling considered prone? Or kneeling? Can they switch postures?

Q: When it says that you can change facing at the end of movement, is this the end of the figure's moment, or at the end of all movement?

Q: Does Speed Movement Spell affect your MA before, or after you adjust for armor? (So if I have an MA of 10 with leather -2 MA, and get a speed movement cast on me, am I moving 18 or 16?)

Q: Does Speed Movement allow shifting two hexes?

Q: Speed Movement: If you CAN shift two hexes, what happens when you shift one hex into a side, and you are now not engaged. Can you move freely? Is half your movement used up?

Q: If you disengage when you have a speed movement on you, can you disengage two hexes?

Q: What is a figures movement when in a Sticky Floor with a Speed Movement spell?

Q: AM page 4 says jumping over a body costs 3 MA.
AM page 5 says jumping over a body costs 3 MA and requires a 3vsDX saving throw.
-- Does the jump get you over the body (that is, do you move 2 hexes)?
-- Does the jump cost you and extra 3 MA in addition to the distance travelled.
-- Is this 3 MA the entry cost to the new hex?
-- When does this 3vsDX save apply? Is it supposed to be there?


HAND TO HAND COMBAT:

Q: According to the rules attempting HTH happens in movement. Does a pole weapon guy who attacks first get a shot at the guy, 'Jemp', jumping him?
-- If the pole guy "Poul" is set vs. charge and gets an attack, does he get the +2 DX modifier or does Jemp start adjacent during Poul's movement?
-- If Poul rolls a '5' does he get the charge, or does Jemp start adjacent?
-- IF Poul rolls a '6' does he get a charge bonus against Jemp? +2 DX if set vs charge?

Q: If a flier dives on a figure into HTH, but the target rolls a 5, or 6, what happens? Can the flier return into the hex it came from?
-- Use the bomb scatter directions?
-- What happens if bomb scatter lands in an occupied hex?
-- Does he land standing or prone?

Q: To enter HTH you have to come from a "rear". Does this include sides?

Q: To enter HTH the guy you want to jump "target" has his back to a wall. What counts as a wall?
-- A deep pit?
-- Occupied with figures? Friendly? Enemy?
-- // Occupied with heavy brush?
-- // Big fire?

Q: If HTH target has walls in the three hexes opposite from me, (so he can't retreat), can I jump him like his back is to a wall, even if his rear is not facing one of those 3 walls?

Q: Several people are in HTH after they have killed all enemies. What are the rules for them standing up?
-- Roll to get out to move to adjacent hexes?
-- Multiple people stand up in same hex?
-- // Crawl two hexes and stand, like disengaging from under a multihexed figure?

Q: You get +4 DX for being in HTH because you are "in the enemies' rear hex". Does this bonus help when you are trying to disengage from enemy?

Q: You are a wizard attacking into an HTH brawl with several people with a missile spell.
-- If you are adjacent do you count this as a melee attack into HTH?
-- // If you are far away do you count this as a missile weapon attack or a melee attack into HTH?

Q: Can a wizard in HTH cast a spell on someone outside of HTH?

Q: If I'm in HTH can I throw my dagger outside HTH at a big penalty?

// Q. from Rick. I'm a high DX figure surrounded by 6 figures, can I jump one
// in HTH in movement, then disengage from HTH during my action phase to
// get outside my ring of attackers? (My players hate it when I do this to them.
// They feel it is gamey and unrealistic.)
// Note, you might wish to consider making going into HTH an option rather than happening in movement.


TALENTS:

Q: In the Two Weapons talent, the rules refer to rapiers. If I have a half Ogre with a 24 ST, could I wield a 2 handed sword, (which I can now use one handed) as a rapier? What about other swords I can wield one handed?

Q: If you have BOTH the quarter staff and pole weapons talent, can you use a quarter staff like a pole weapon? (For less damage since it's blunt?)
-- Do a two hex jab?
-- Do a charge attack?
// If I have both, can I use my spear like a quarter staff to disarm someone?


New Weapons:

Q: Request for rules on (silent attack) Blackjack or kosh.

Q: Request for rules on Garrot.

Q: Request for rules on strangling.

Last edited by Rick_Smith; 06-15-2018 at 05:17 AM.
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