02-23-2014, 07:44 AM | #1 |
Join Date: Jun 2013
Location: Orange County ny
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Expansion.how many is to many?
I have the core set and two expansions unnatural ax and clerical errors and just ordered the need for steed.is this to many to put together? Thax
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02-23-2014, 09:07 AM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Expansion.how many is to many?
No. They're designed to be put all together and balance is considered with each expansion. Your main complaint might be about how many cards you need to shuffle. . .
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03-11-2014, 11:14 AM | #3 |
Join Date: Aug 2013
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Re: Expansion.how many is to many?
We have the same as you... plus No. 8: Half Horse, Will Travel, plus Game Changers, plus the Xmas Naughty and Nice pack, it can be a lot to shuffle but the more cards the better we reckon! We find it makes each game so very different with more n more cards!
I've just ordered Need for Steed too, as well as, Munchkin gets Promoted and Duck of Doom!!! :D |
03-11-2014, 12:56 PM | #4 | |
Join Date: Mar 2014
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Re: Expansion.how many is to many?
Quote:
The best thing about game changers are the pink dice! It's a cool set too. |
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03-12-2014, 01:47 PM | #5 |
Join Date: Aug 2008
Location: Tampa, FL
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Re: Expansion.how many is to many?
You may need to get a shuffler and a card shoe, like in Vegas....but you can put them ALL together. I saw a picture from a Europe convention where they used ALL the games and expansions in a single game. It was AWESOME LOOKING; I am just glad I was not the one running it.
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03-12-2014, 01:55 PM | #6 |
Munchkin Associate Dev
Join Date: Apr 2010
Location: Austin
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Re: Expansion.how many is to many?
There have been other discussions about card shufflers, which I find to be a great idea, but the consensus has been that most card shufflers are too strong for our cards and will destroy them.
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Devin Lewis || Munchkin CCG Designer, Steve Jackson Games Twitter: @SJGames || Facebook: SJ Games and Munchkin |
03-12-2014, 02:17 PM | #7 | |
Join Date: Apr 2011
Location: Portland, Oregon
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Re: Expansion.how many is to many?
Quote:
In my dream world, there would be some way to combine the ability for a computer to easily randomize virtual cards with the ability for a group to physically sit around a table and play a game. Shuffling is tedious, yet card games (or board games that include cards) are fun. |
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03-14-2014, 06:17 AM | #9 |
Join Date: Mar 2013
Location: The Hollows, KY
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Re: Expansion.how many is to many?
We play with base plus expansions 2,3,4,5,7,8 - #8 specifies not overloading the cards, so we took some of those out before adding them to the decks.
We just split the Door and Treasure cards in half and paly with one half per game. |
03-14-2014, 11:11 AM | #10 |
Join Date: Sep 2007
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Re: Expansion.how many is to many?
Once your forklift can no longer lift the cards into the back of your truck to drive to the game, you have too many.
Once Phil Reed contacts you to see if they could increase your game room by a small percentage and use it instead of Warehouse 23 for inventory, you have too many. When Astro-Muskrat Space Pirates land and complain that their favorite 3D feelyvision program is getting interference from the gravity waves caused by reshuffling your deck, you have too many. |
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