06-26-2010, 03:24 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Magic: Puissance +3 not worth it?
It ought to have been per die, just as all other damage bonuses in 4th edition. I've seen this as one of many of the incomplete updates in GURPS Magic ever since the book came out.
|
06-27-2010, 02:49 PM | #12 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Magic: Puissance +3 not worth it?
I'd do that and have Might be a percentile increase (so +1 would be "+10% or +1", whichever is better) Adding per die damage was one of the coolest things in 4th.
Honestly, I think I'm going to right up a edit of 4th Magic, to coincide with 4th edition. |
07-01-2010, 04:48 AM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Magic: Puissance +3 not worth it?
Quote:
I don't find Bane to be very elegant, to state it mildly, but it's there (i.e. in the RAW), and it does lower the cost; something that can't be done with a +ST Enchantment. |
|
Tags |
kromm explanation |
|
|