11-21-2020, 07:56 AM | #41 | |
Join Date: Aug 2007
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Re: Which optional rules do you use for muscle-powered weapons and armors?
Quote:
As I tried to indicate 3e tended to accumulate kludges to try and deal with fighting without armor and shield.
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Fred Brackin |
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11-21-2020, 10:40 AM | #42 | |
Join Date: Jan 2010
Location: Brighton
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Re: Which optional rules do you use for muscle-powered weapons and armors?
Quote:
Was dodge still Half DX +3?
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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11-21-2020, 12:17 PM | #43 |
Join Date: Aug 2007
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Re: Which optional rules do you use for muscle-powered weapons and armors?
I don't think Dodge is that now. At least in RAW.
Dodge was Basic Speed + PD + Combat Reflexes and maybe Enhanced Dodge. that +3 you're so used to is the repalcement for PD.
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Fred Brackin |
11-22-2020, 01:39 AM | #44 | |
Join Date: Jan 2010
Location: Brighton
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Re: Which optional rules do you use for muscle-powered weapons and armors?
Quote:
And yes sorry Sp+3
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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Tags |
combat, optional rules |
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