Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-20-2019, 05:34 AM   #101
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Quote:
Originally Posted by TGLS View Post
I'll call this 3a: use the converted aliens from here. Still, for a Star Trek feel, most aliens should just be humans with bumpy foreheads and a planetary hat (maybe some stat pluses), so 1 or 2. Maybe add a couple from 3 for variety.
Forgot to say: Thank you, it's good to be reminded that GURPSland exists.
__________________
"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 7/03/2019: Austrian Navy (Österreichische Bundesmarine) military article has been posted.
Prince Charon is offline   Reply With Quote
Old 09-20-2019, 12:37 PM   #102
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Quote:
Originally Posted by Prince Charon View Post
Not being a big Traveller fan, I'm not sure what you mean by that?

I will say that the seeding did not take place billions of years ago, though. In most cases, it took place thousands to tens of thousands of years ago, and in some cases, hundreds of thousands to millions of years ago (tens of millions is rather less likely, but I'm not going to totally dismiss the possibility of surviving dinosaurs somewhere out there, or similar beings). I'm not totally certain that sapient life in this setting existed billions of years ago.

EDIT: It isn't just sophonts who were seeded, entire biomes (or significant portions thereof) were sampled and recreated on terraformed worlds, much like in the Orichalcum Universe mentioned in the OP, and a number of other settings. Not all were successful, of course, as important things might be missed and left out, but quite often, 'life, uh, finds a way.'
That really fits with what I know of Traveller, though I'm not super well versed in its lore.
Ancient humans and biomes were deposited on worlds across the galaxy. Some were modified to at least have a chance, but nevertheless many died out. Those that survived adapted to become unique and sometimes very different subspecies or outright species compared to those that remained on Earth.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-22-2019, 10:01 PM   #103
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Quote:
Originally Posted by Flyndaran View Post
Most, but not all, on screen aliens were humans in funny suits and nose bumps.
One could easily bring the or more of the inhuman ones to the front in a tabletop game without too much style divergence.
Though I suppose that may lead to one issue I always had with ST, that of them almost never using protective suits no matter how unknown the planet.
That might be more obvious with properly alien aliens.
Possibly. The Purulu from Aliens are a pretty good example of that. Mind you, the Tholians from TOS were themselves very alien biologically and environmentally, they were just a rare outlier.


So, I'm not seeing a clear consensus. Should I assume that focusing on #1 but occasionally using #2 or #3 (& 3a) when appropriate is acceptable?
__________________
"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 7/03/2019: Austrian Navy (Österreichische Bundesmarine) military article has been posted.
Prince Charon is offline   Reply With Quote
Old 09-23-2019, 08:15 AM   #104
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

The Trek approach makes multiple aliens species interacting less problematic. But having a few properly non-humanoid species may add a dash of SPACE-ness to the setting, I think.
Though there's probably a balancing act that needs to be tread in order to avoid accidentally making the nose bump aliens seem silly by comparison.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-23-2019, 11:59 AM   #105
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

I would love seeing them retcon away nosebump aliens. A few aliens as offshoots of humanity transported by ancient aliens are acceptable, but they should be rare outside of a 500 ly radius.
AlexanderHowl is offline   Reply With Quote
Old 09-23-2019, 12:45 PM   #106
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

That depends on who, how, and why they were transported.
Perhaps the precursors used a strange and unique form of FTL that created way points in seemingly random points in the galaxy.

Having them all be modified Earth lifeforms at least modifies the issue. But without nose bump aliens, you end up with ships not plausibly having multiple species for that Trek style. Everyone or worse everyone but one species would have to wear protective suits 24/7.
Then again, Trek ships are usually 90%+ humans with a few token non-humans.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-23-2019, 12:52 PM   #107
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

(I was just thinking this for one of Astromancer's ideas, but the post fits here just as well.)

Why be geocentric? Why would humanity be the root species, and not have us as an offshoot from some other world seeded across space?

To answer the standing question, I'd go for #2. As a setting building exercise, I gather you want to emulate Star Trek without copying it. That means you'd have a warrior race, a logical race, a merchant race and so on, but not exactly be Klingons, Vulcans and Ferenghi. This gives you more leeway in how to write their histories and psychic powers.
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam

Last edited by Daigoro; 09-23-2019 at 12:55 PM.
Daigoro is offline   Reply With Quote
Old 09-23-2019, 12:57 PM   #108
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Because that would contradict all the fossil evidence and fact that we're obviously related to all other Earth life.
I know it's been done in numerous fictional settings, but it's kind of not really done much anymore, I think.
It's akin to saying that dogs are aliens, but wolves are not. It's weird to my eyes, but of course YMMV.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-23-2019, 01:11 PM   #109
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Our DNA could've been edited to seamlessly fit into Earth's ecosystem, if you give the Precursors Genesis-like and Alien-like (i.e. from the Alien movies) biotech. And there are enough gaps in the fossil record to handwave that as well. Otherwise, it suggests a number of seeding missions.

I guess I'm just being resistant to making humans extra-special without some kind of worthwhile justification.
__________________
World Wikis:
Cyberpunk: Duopoly Nation
Fantasy: Dominion Cross
Space Opera: Behind the King's Eclipse
Steampunk: Colonial Steam
Daigoro is offline   Reply With Quote
Old 09-23-2019, 01:19 PM   #110
johndallman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Quote:
Originally Posted by Daigoro View Post
Our DNA could've been edited to seamlessly fit into Earth's ecosystem, if you give the Precursors Genesis-like and Alien-like (i.e. from the Alien movies) biotech.
If their biotech is that advanced, why are they bothering putting similar species on different planets? They can just make up species on the fly with those capabilities.
johndallman is online now   Reply With Quote
Reply

Tags
psionics, space, star trek, world building

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.