07-21-2019, 03:01 PM | #1 |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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DF: Incantations Questions
So I finally got around to getting my hands on DF 19: Incantations.
Now, I was up for about 22 hrs when I skimmed over it, so i could just be an error on my part but I have some issues with how its set up. I really like how it works, with the SP and casting times and all. The Scripts and the Infusions are a nice touch etc. I really like how its handled. Dare I say it, Possibly more than RPM. However. I really, Really, REALLY, disagree with the 8 paths presented in Incantation. Me personally, I don't see how "Demonology" is one of the 8 fundamental pieces of reality. Same way with inability to cast a heal spell, and a few other bits and pieces. Now, I have read, and do understand the "Incantation magic and other system", and the "Publication History" states that incantation magic is NOT rpm. That it is a derivative, that was reworked to fit Dungeon Fantasy. And that "All sections have been heavily modified to fit dungeon fantasy" ------------------------------------------------------------------- Now, My question, does anybody know How and Why those sections have been changed? I don't play Dungeon Fantasy, and I feel Incantations could fit nicely in a world that I'm building. And I know that I could probably just swap the Paths back over, and re balance a few things, and just make do. But I would like to know what was changed and why it was changed to make that whole process easier. |
07-21-2019, 03:08 PM | #2 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: DF: Incantations Questions
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07-21-2019, 04:30 PM | #3 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: DF: Incantations Questions
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I can understand why it was done. I just disagree with it. Especially because I don't do Dungeon Fantasy. I do actual worlds and the like. my question wasn't about that. It was how they were changed. that way I can rework it for Non-Dungeon Fantasy. |
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07-21-2019, 04:53 PM | #4 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: DF: Incantations Questions
I don’t think there would be any problem with just using the RPM paths, or jsimply coming up with your own. I’m pondering doing the same thing, for a sort of “DF-plus” setting.
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07-21-2019, 05:48 PM | #5 | |
Join Date: Aug 2015
Location: Everywhere and Nowhere
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Re: DF: Incantations Questions
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One of the biggest hurdles that I can think of is the whole greater effects or not. On one hand I can understand why greater effects exist in RPM. but on the other, I can understand why they were left out in Incantations. my personal setting has normal wizardry incapable of gate type spells/transport. The entire college doesn't exist. However, RPM mages are capable of opening portals to different places etc. The entire economy is balanced around this form of travel. Each capital city in each country is built around a massive stone Obelisk that marks a natural weak point in the fabric of space. This results in trade and travel being easily opened between Capital cities since its not a greater effect to create a portal at a weak point in my world. Two weak points are opened at two different places and a "rabbit hole" is opened between them allowing much faster travel. Where cities may be 500+ miles apart, the 'Rabbit hole" can shorten it to a fraction of a distance depending on the energy put into the spell. |
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07-21-2019, 07:17 PM | #6 | ||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: DF: Incantations Questions
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I hope that answers some of your questions.
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Tags |
dungeon fantasy, dungeon fantasy 19, incantation magic, magic, rpm |
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