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Old 09-20-2019, 07:37 AM   #1
Anders
 
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Default Alternate Morph advantage

So what would the Morph advantage look like if made with Modular Abilities? Looking at the guidelines in the Basic Set and Powers, it's a very limited set of abilities, so 4 points per slot. And if reallocating them takes 1 second per character points, that's 4 points per point of abilities. Use these to buy Shapeshifting. So to be able to shapeshift into anything with a point cost less than your native template would cost 4 + 15x4=64 points. Cheaper than morph, but remember that it takes 15 points just to rearrange your ability.

If you want more expensive templates, then the cost rises quickly and will exceed Morph before long. But for lower-cost templates, this may be an alternative.
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Old 09-20-2019, 08:02 AM   #2
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Default Re: Alternate Morph advantage

It would actually be 7 per slot because you can morph into anything. Keeping the 4 per point is fine. Then you can also slap on limited to morph for -50% (DHMBWM).

So you are looking at

(7+(415)).5 = 34 points.

Or go cosmic with same limitations plus PM for 4 per point. Making it 60 points and taking only a second to swap what you can morph into.
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Old 09-20-2019, 08:09 AM   #3
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Default Re: Alternate Morph advantage

I think it's still not flexible enough to be worth 7 points per slot, but that's a minor expense. Morph would probably be a limit on Shapechanger, not on the Modular Abilities, which will make it 7 + (84) = 39 points. Pretty cheap, actually.
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Old 09-20-2019, 08:23 AM   #4
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Default Re: Alternate Morph advantage

Quote:
Originally Posted by Anders View Post
I think it's still not flexible enough to be worth 7 points per slot, but that's a minor expense.
Agreed, default Morph is limited to living things in the setting.
You would do MA with a range of abilities.
One species
One category (cats, birds or canines for example).
Further options would include nonliving things or unlimited.
I believe this is suggested in Powers.
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Old 09-20-2019, 08:55 AM   #5
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Default Re: Alternate Morph advantage

Quote:
Originally Posted by Refplace View Post
Agreed, default Morph is limited to living things in the setting.
You would do MA with a range of abilities.
One species
One category (cats, birds or canines for example).
Further options would include nonliving things or unlimited.
I believe this is suggested in Powers.
That's if you believe that a meta-trait could fit in a slot. You also have to add "physical and mental" to Modular Abilities since normally it only allows mental abilities.
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Old 09-20-2019, 08:57 AM   #6
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Default Re: Alternate Morph advantage

That's true. Maybe this isn't cheaper after all...
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Old 09-20-2019, 09:16 AM   #7
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Default Re: Alternate Morph advantage

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Originally Posted by naloth View Post
That's if you believe that a meta-trait could fit in a slot. You also have to add "physical and mental" to Modular Abilities since normally it only allows mental abilities.
Thats true about the modifiers needed. Good catch, I wasn't looking at his math.
I see no reason not to allow Shapechange in a MA, but normally what your doing is allowing the traits you get rather than the advantage to change. So things like claws, extra body parts, flight, etc.

Quote:
Originally Posted by Anders View Post
That's true. Maybe this isn't cheaper after all...
For full Morph? Not after a certain point. Morph is basically MA with some inherent drawbacks but your paying a large upfront cost for the ability to change (Morph) in return for only 1 for 1 in granted traits (Pool cost).
So it has a huge startup but is cheaper than MA at a certain point, just as Alternate Form has a lower starting cost but around 6 or 7 forms is more expensive than Morph.

Other options are alternative abilities, which are cheaper than MA in the beginning but more expensive at a certain point. Probably point cost in a slot * number of multiples of abilities that add up to full cost.
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