03-20-2010, 12:58 PM | #21 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Heavy Gear
This is usually solved with heavy use of armor divisors. So an attack that can do 6d to a human but also penetrate a tank with DR2000 would have 6d(100).
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03-20-2010, 01:01 PM | #22 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: GURPS Heavy Gear
I was not concerned about perceived laboriousness (this is apparently a problem with some gamers that has become especially popularized with the advent of a certain system's edition. It's not a problem with me and many others), just accuracy.
Last edited by Ragitsu; 03-20-2010 at 06:52 PM. |
03-20-2010, 06:41 PM | #23 | |||||
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Re: GURPS Heavy Gear
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A T-72 has an AV of 16, a Challenger has a 22, and an M1A1DU has a 25. That that AV of 16 would be DR 1,155. However, Heavy Gear math would say that it has a DR of 706. Quote:
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I've got some ideas that I'm playing around with. My goals: #1, It needs to be fun. #2, It needs to feel like Heavy Gear even if the numbers don't quite match up. #3, It need to be compatible with the rest of the rules from GURPS |
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03-20-2010, 06:51 PM | #24 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: GURPS Heavy Gear
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If you want a type of damage that lances through armor but won't turn the contents of that armor into jelly, Armor Divisor is the way to go. If you're looking for real world physics, well, penetration is proportional to sqrt(KE), and that's hard to edit around.
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03-20-2010, 07:29 PM | #25 | |
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Re: GURPS Heavy Gear
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Once again, I’m trying too hard. Someone else has already done a double-butt-load of work in keeping GURPS vehicles simple. Ladies and Gentlemen: David L. Pulver. A round of applause, please. Once again, looking at what he’s done, makes my life easier. Thank you, David, for GURPS Spaceships for a place to get inspiration from. First of all, I’m going to make them Decade-scale constructs. A Gear’s dDR = 2x its AV. So, a Hunter’s AV of 15 would be a dDR of 30. A Cheetah’s AV of 10 would be dDR of 20 A Grizzly’s AV of 18 would be a dDR of 36. A Weapon’s dice of d-damage = its Damage Multiplier, factoring in Armor Divisor (give or take a die) So, a Hunter’s LAC (a x8 weapon) would be 4d (2) pi++. The Cheetah’s DPG (also a x8 weapon) would also be 4d(2) pi++. Also, the Grizzly caries one of these to add insult to injury. The Hunter’s and Cheetah’s LRP/24 (a x12 weapon) would be 4d (3) cr ex. The Grizzly’s HAC (a x12 weapon) would be 6d(2) pi++. The Grizzly’s two MRP/18s (x18 weapons) would be 6d(3) cr ex. The Grizzly’s HGM (a x20 weapon) would be 4d (5) cr ex. (fighting a Grizzly is usually a Bad Thing™, unless you’re also in something brutally tough, say a Spitting Cobra, Kodiak, King Cobra or Agamemnon.) A Gear’s dHP = 2x its HP based on mass (from Campaigns pg 558). So, a Hunter’s dHP would be 20. The doubling is reflecting the redundancy and sturdiness of Gear construction. The Cheetah’s dHP would be 18 as it’s mass is 5,230 kg. The massive Grizzly, massing a whooping 9,210 kg would have . . . 22 dHP. So, the Cheetah is pretty much toast when someone hits it (much like the actual, tactical game). A Hunter can take a hit or two and the Grizzly makes everyone run to their mommy. Hopefully, mommy isn’t a Mammoth. Comments, critiques, suggestions, vibroaxes to tender places. Last edited by Mark Skarr; 03-20-2010 at 07:32 PM. Reason: Forgot to include the MRP damage info. |
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03-20-2010, 09:23 PM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Heavy Gear
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And that's insufficient for the kind of weapons that modern technology can engineer, mostly. It's been a long time since defence could hold a candle to offence, technologically speaking. We've gotten used to things that are visible being eminiently killable. If that has changed in a particular setting, we need to postulate some miracle in materials science that somehow does not carry over to offence. And since energy shields are voodoo and superdense materials would realistically mean superdense penetrators, it pretty much needs to be a furious handwave, scientifically speaking.
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03-21-2010, 03:34 AM | #27 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: GURPS Heavy Gear
Not exactly helpful, but you've made me curious about Heavy Gear.
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03-21-2010, 05:14 AM | #28 | |
Join Date: Oct 2006
Location: El Paso, TX
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Re: GURPS Heavy Gear
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In today's US Army the Bradley AFV uses a 25mm Bushmaster cannon. It's devistating vs troops and can destroy some Tanks. It accomplishes this by switching ammunition types. 25mm HE for those pesky troops and then AP for those nasty tanks. During the events of 2003 in Iraq, US Army Bradley IFVs were recorded killing t-72s with their 25s. Just attempting to bring a little Real World comparison. |
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03-21-2010, 05:17 AM | #29 |
Join Date: Jan 2005
Location: Neverland
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Re: GURPS Heavy Gear
Well, and what about unnarmed strikes? If I remeber well, in Heavy Gear there is some mechs with melee weapons and, in Gurps, they will be night invulnerable to these attacks...
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03-21-2010, 07:45 AM | #30 |
Join Date: Aug 2004
Location: Austin, TX
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Re: GURPS Heavy Gear
In Heavy Gear, melee attacks were generally useless, except for the infamous "give a guy a grenade from behind" trick. Actually hitting someone with a vibroblade meant you were out of ranged weapons and grenades, which never happened in the games I played.
If you wanted to roughly eyeball it, I'd probably make the vibroblade an 8d weapon, so it carves up Cheetahs pretty well but is useless against real gears. Grenades would be a 5d (3) weapon. It'll wreck a Cheetah if it hits and put the hurt on most other Gears. Mark - I think the d-scale version works pretty well, though I'd probably base dHP on Heavy Gear scale Gear size and comments on toughness. ie, a Hunter might be 18 HP to a Cheetah's 14 and a Grizzly's 22 or more. I think Grizzlys should take a lot more damage than a Hunter, not 10%. But that's just a quibble, the rest looks good. The other thing is I don't see an HGM as a heavily armor piercing weapon. I'd reserve that for the ATGM and AGM, at 5d (5) and 3d (5), respectively. The HGM is just a big hammer, so make it 6d+2 (3). |
Tags |
conversion, heavy gear, mecha |
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