06-06-2009, 06:42 PM | #1 |
Join Date: Sep 2007
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Skill Adaptation and Combat/Art/Sport
So, the rules are set up such that you can do, say Skill Adaptation (Acrobatic Feints) or Skill Adaptation (Brawling techniques default to Karate).
Skill Adaptation (Katana defaults to Katana Art) Thoughts? Reactions? |
06-06-2009, 06:46 PM | #2 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Skill Adaptation and Combat/Art/Sport
That isn't required.
EDIT: What I mean is, that such Techniques default to the Art/Sport version of a combat skill anyway. That is why Skill Adaptation perk is not needed for such instance. Last edited by Joseph R; 06-06-2009 at 06:50 PM. Reason: clarification |
06-06-2009, 06:56 PM | #3 |
Join Date: Sep 2007
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Re: Skill Adaptation and Combat/Art/Sport
Ah, but you would eliminate the -3 penalty.
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06-06-2009, 07:10 PM | #4 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Skill Adaptation and Combat/Art/Sport
I think we might be talking at crossed-purposes here.
My understanding of the Skill Adaptation perk is that it simply "unlocks" a Technique or group of Techniques for a skill that would not normally be allowed to be the default for such Technique(s). The technique itself still needs to be "learned" as usual by putting the points into it. The Art/Sport skills can already be the default for any Technique that is valid for the combat version. Just base the Technique off the Art or Sport skill directly if that's what you want - you don't need the perk for this. |
06-06-2009, 07:26 PM | #5 |
Join Date: Sep 2007
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Re: Skill Adaptation and Combat/Art/Sport
Currently, Broadsword defaults to Broadsword Art -3. Skill Adaptation (Broadsword to Broadsword Art) means Broadsword techniques default to Broadsword Art. You seem to be thinking I mean Technique Adaptation or something.
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06-06-2009, 07:52 PM | #6 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Skill Adaptation and Combat/Art/Sport
See p. MA64 - combat Art/Sport skills are a specific case.
You can already base any Technique that is valid for the Broadsword skill off Broadsword Art or Broadsword Sport directly should you so wish. A hypothetical Perk of "Skill Adaptation (Broadsword to Broadsword Art)" would not achieve anything extra - it would be a wasted CP, surely? Last edited by Joseph R; 06-06-2009 at 07:59 PM. |
06-06-2009, 09:26 PM | #7 |
Join Date: Sep 2007
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Re: Skill Adaptation and Combat/Art/Sport
No, it would not. You clearly do not understand that X defaults to Y means something different than X defaults to Y-3, and I am not able to explain it to you.
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06-06-2009, 09:44 PM | #8 | |
Join Date: Mar 2009
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Re: Skill Adaptation and Combat/Art/Sport
Quote:
...of course, you're still at -3 to use the technique in life-or-death combat - because you're not using a proper combat skill. But you're fine using, say Feint (Broadsword Sport) to feint while playing Singlestick, for example. Last edited by agentCDE; 06-06-2009 at 09:50 PM. |
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06-06-2009, 11:11 PM | #9 |
Join Date: Sep 2007
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Re: Skill Adaptation and Combat/Art/Sport
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06-07-2009, 03:46 AM | #10 | |
Join Date: Sep 2008
Location: London, U.K.
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Re: Skill Adaptation and Combat/Art/Sport
Right pawsplay, the -3 penalty when using Karate Sport in a streetfight (combat skill) or when using Wrestling in a 'pro-wrestling' match (Art skill) is not affected by the Skill Adaptation perk. I'm not sure what benefit you think the perk would give.
You mentioned Katana and Katana Art originally. Let's use that for a couple of examples: Hypothetical PC1 has Katana skill of 15 and technique Back Strike (Katana) of 14. The -3 default means that should PC1 try to use a Katana in a staged performance, their skills would be Katana Art 12 and Back Strike (Katana Art) of 11. Hypothetical PC2 has Katana Art skill of 15 and technique Back Strike (Katana Art) of 14. The -3 default means that should PC2 try to use a Katana in a real fight, their skills would be Katana 12 and Back Strike (Katana) of 11. Giving either of these PCs a Skill Adaptation perk of (Katana defaults to Katana Art) or (Katana Art defaults to Katana) would not change this. That is not what the perk of Skill Adaptation is for. Do you actually believe that such a perk would eliminate the -3 default penalty? Is that what you are proposing? The perk Skill Adaptation doesn't eliminate existing penalties. That is not what this perk is for. It is for basing one or more Technique(s) off a skill that is not normally allowed to have them at all. Quote:
However, for a cinematic game it is quite possible for the GM to remove the need for separate art/combat skills altogether and just use the one skill for all three purposes. That would be a simpler solution anyway. |
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