09-12-2016, 06:16 PM | #1 |
Join Date: May 2016
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TL11^ Smart Shuriken - Awesome but Not?
I was scrolling through the Ultra-Tech book and found that although I've skimmed it about four times, I still find things I haven't noticed. Today I found the Smart Shuriken which is pretty awesome. It's a sharp shuriken with contragrav drives to go at a blistering Move 96 through the air, ramming its target!
The problem is that although it's extremely long-range and can attack targets around corners, it's actually less damaging than an ordinary shuriken! Low-tech shurikens do thr-1 cutting, meaning 1d-2 with a ST 11 warrior--Smart shurikens do (1x96/100 = 0.96) 1d damage, but halved do to collision rules. I think my math may be wrong or the shurikens are wrong. Something here doesn't add up. |
09-12-2016, 06:24 PM | #2 |
Join Date: Jan 2014
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Re: TL11^ Smart Shuriken - Awesome but Not?
Wasn't the Ultra-Tech book chocked full of errors? That could be a reason for the wonky damage.
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09-12-2016, 06:38 PM | #3 | |
Join Date: May 2016
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Re: TL11^ Smart Shuriken - Awesome but Not?
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Or +2 or more using a hyperdense, vibro-shuriken! |
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09-12-2016, 06:42 PM | #4 | |
Join Date: Aug 2007
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Re: TL11^ Smart Shuriken - Awesome but Not?
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You could double or possibly even triple the Smart Shuriken speed and it'd still be worthless against TL11 armor even with its' armor divisor. I had worked out the damage quite a while ago but just dismissed the item as a bad idea.
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Fred Brackin |
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09-12-2016, 06:43 PM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: TL11^ Smart Shuriken - Awesome but Not?
It trades raw damage for range, the ability to guide itself past obstacles, and it can make as many passes as it needs in 10 minutes to cut through somebody's neck.
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09-12-2016, 06:47 PM | #6 | |
Join Date: May 2016
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Re: TL11^ Smart Shuriken - Awesome but Not?
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09-12-2016, 06:52 PM | #7 |
Join Date: Aug 2007
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Re: TL11^ Smart Shuriken - Awesome but Not?
Nope, those use a different Skill and do swing damage too.
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Fred Brackin |
09-12-2016, 07:46 PM | #8 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: TL11^ Smart Shuriken - Awesome but Not?
Ultra Tech is so full of errors and nonsense with regards to numbers, I only use it for ideas.
Take the idea of the smart shuriken but use numbers that make sense to you. That way you won't miss things like those magazines that weigh less when loaded than empty. Even with reasonable numbers, much of it is superscience where one person's preference is no less sensible than another's.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
09-12-2016, 09:41 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TL11^ Smart Shuriken - Awesome but Not?
I don't have Ultra-Tech in PDF, but if it weighs a pound (as your math upthread suggests) it might be better to treat it like a slightly lighter chakram instead of a shuriken (since it is 10x as heavy). It takes ST 24 to give a chakram 1/2 D 96, which is more than the maximum for the weapon (ST 18); so it should probably do something like 1d+2 cutting plus whatever modifiers for Ultra-Tech materials.
Last edited by sir_pudding; 09-12-2016 at 09:49 PM. |
09-12-2016, 09:49 PM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: TL11^ Smart Shuriken - Awesome but Not?
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Tags |
homing, shuriken, smart shuriken, ultra tech, ultra-tech |
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