12-18-2018, 06:44 AM | #11 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: An idea for gods and cosmic beings
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Control 30 (Common: Weather; Cosmic, No die roll required, +100%; Natural Phenomena, +100%; Super-Effort, +400%; Super-effort only increases area of effect, -50%) [3,900]. You have total control over the weather in a 3-mile radius, and can spend 1 FP to control the weather over the entire Earth. 3,900 points. |
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12-18-2018, 06:49 AM | #12 | |
Join Date: Aug 2018
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Re: An idea for gods and cosmic beings
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Being a high SM also gives you a bonus to grapple small things, so that would artificially pump up his DX. Wouldn't he end up having a Basic Spd of 5 (DX 0 + HT 20 divided by 40) and be able to move because of that? You can still move if Shock or an Affliction reduce DX to 0 I think. Good catch! Easy to forget to check for incompatible modifiers like that. |
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12-18-2018, 07:31 AM | #13 | |
Join Date: Feb 2014
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Re: An idea for gods and cosmic beings
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I also forgot about the DX 0, which exacerbates this. Last edited by Culture20; 12-18-2018 at 07:40 AM. |
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12-18-2018, 09:32 AM | #14 |
Join Date: Feb 2016
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Re: An idea for gods and cosmic beings
For example, you could have a PC with Toxic Attack 1 point (Affects Insubstantial, +20%; Cyclic, 200 daily cycles, Cured by Esotetic Medicine, +1990% No Signature, +20%; Melee, C, -30%) [200].
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12-18-2018, 10:18 AM | #15 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: An idea for gods and cosmic beings
I would not design gods properly. Just write down in clear text what the god can do, and cannot do. The PCs can still interact with the god, but if it cannot be defeated it does not need stats.
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12-18-2018, 10:27 AM | #16 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: An idea for gods and cosmic beings
At most I'd design avatars of gods. The actual gods for whatever reason cannot or will not manifest fully in the lands of mortals. These avatars are more physical and therefore beatable. Of course defeating avatars merely sets the gods back and ticks them off.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-18-2018, 10:52 AM | #17 |
Join Date: Aug 2007
Location: Denver, CO
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Re: An idea for gods and cosmic beings
When I ran an ancient Greece campaign, I leaned somewhat on the 3ed Greece supplement. It's mostly fluff, and good stuff.
For the gods, I didn't make specific stats, but basically ran them as if they all had appropriate wildcard powers which were fueled by energy reserve. The gods had no effective cap on the reserve, but it had special recharge: sacrifices. A really earnest prayer might give one point. Grain gives a handful, and a strong bull gives a hundred. Then, allow power stunts with few restrictions and give gods high stats and they are pretty good. I, further, as a special effect, made gods aware of the sacrifice and allowed them to manifest powers at the location of that sacrifice for the expenditure of one energy point. This resulted in the feel of gods as they existed in mythology without being too unwieldy. My PC (singular) was, in fact, a god herself and went about discovering this fact as well as these mechanics. They were simple enough and worked well enough to play with. |
12-18-2018, 11:07 AM | #18 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: An idea for gods and cosmic beings
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For abilities that could manifest in a standard melee, I would convert the uber ability into bite-size chunks. Maybe give Poseidon a bunch of water spells at high-skill. Yeah, he can "control all the waters of the world," but in practice, he blasts uppity mortals with water jets and whatnot. If you want it to feel more godlike, just change the fluff or make a few sweeping adjustments by fiat (e.g., no penalties for multiple spells on, casts all spells in zero time, etc.). |
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12-18-2018, 11:13 AM | #19 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: An idea for gods and cosmic beings
I agree Dalin. Everything of course depends on power level of the god. I wouldnt bother calculating damage if great cthulhu steps on you, even less if a god like the biblical god creates rainfall that kills all life.
An avatar or manifestation of a god is an entirely different matter! |
12-18-2018, 11:54 AM | #20 |
Join Date: Feb 2016
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Re: An idea for gods and cosmic beings
In my games, gods are optimized characters that range from 1600 CP to 6400 CP (in a previous thread, I had pointed out that a 6400 CP god can create a universe, though there was an argument about the minimum penalty to skill required to visualize everything in a universe). In any case, a 6400 CP optimized character is going to pretty much dominate a particular aspect of reality.
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