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02-17-2017, 06:48 PM | #81 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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Unless you dictate that every viewer, no matter the angle of view, knows exactly where and with how much force a projectile or impact hits, I don't see why it's impossible for an extra point or two of hidden DR to be automatically revealed. It's like my very character concept angers some here. I don't get that. I see two situations, one obviously slightly less disadvantageous. I could understand if people were saying that the difference is below Gurps resolution. But people are posting as if I'm not writing English. I'm going to have to bow out on this thread and my question.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-17-2017, 07:15 PM | #82 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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The Vow "Will Not Wear Armor" simply means you will not willing wear armor, unless you break your vow (which has it's own drawbacks). The Limitation Does Not Stack With Armor means worn armor and your DR do not stack, even if you are mind-controlled or otherwise forced into wearing armor. In this case I'd reduce the point total of the Vow to reflect the reduced nature of it's meaning. It still stops them from wearing magic armor with beneficial non-DR enchantments after all. |
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02-17-2017, 07:24 PM | #83 |
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
Sure. Basically it boils down to the fact that you lose the Ablative and then the HP, and it leads to situations where healing one takes longer then the other. Also there's the problems of healing when all you've lost are the DR (Does stuff work) and the fact that Ablative works out to half the cost of HP for 1/11 the effect
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02-17-2017, 10:56 PM | #84 | ||
Join Date: Jun 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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Here's the way I see it. A gunshot is going to leave a tiny hole, meaning in the heat of combat it's unlikely anyone is going to really notice the armored layer - they are more likely to think you weren't hit than that you have some hidden armor. With attacks that will leave a noticeable effect - a barrage of bullets, a shotgun blast, a flamethrower, a sword swing, etc - your hidden layer will be revealed, but if you instead just had basic No Signature, your foes would still be likely to think you've got hidden armor, because you just took a volley of bullets and aren't even bleeding. That said, however, your setup has the drawback that your foes don't need to actually see you get hit for it to reveal the presence of your hidden armor - once it's been revealed, it stays that way until your "flesh" has regrown or been repaired/replaced. Halving the value of No Signature for that part of the armor seems about right (I mentioned this in that post, but the post was... poorly written, so I can see how it could have been missed). So, your outer layer, if it has any DR, would take it with No Signature. The inner layer has something like Delayed Signature, for half the price of No Signature. Using the RAW value, that means the outer layer has No Signature +20%, the inner layer has Delayed Signature +10%. Last edited by Varyon; 02-17-2017 at 11:00 PM. |
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02-19-2017, 03:22 PM | #85 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
Okay, I can see "delayed signature" as being a nice compromise fitting my niche idea.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-20-2017, 03:43 AM | #86 | |
Join Date: Jan 2010
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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07-20-2017, 05:42 AM | #87 |
Join Date: Jan 2010
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
I think that ablative or semi-ablative DR works best with high levels of regeneration.
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07-20-2017, 05:55 AM | #88 |
Join Date: Jan 2010
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
I once had a mage (TL 3) with DR 6, force field, absorption.
When I ran out of FP for spellcasting, some colleage just had to hit my force field with a rod or some weapon with "minimum strength" 3, so it could do maximum damage as if someone of ST 9 would use it: No risk of penetrating the DR, and after a few seconds I got all my FP - as using the points of absorption for healing FP or HP doesn't wear off after a few seconds. |
06-23-2020, 01:09 AM | #89 |
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
I realize this is something of a necro-post, but I figured it was better than starting a whole new thread. Does DR purchased as an advantage include the weaknesses relevant to Targeting Chinks in Armor, or would that be a Limitation? If it is a limitation, I haven't managed to find it in any of my PDFs. Where might I find it, or what do you think it should be worth as a limitation? -5%? -10%?
Jinumon |
06-23-2020, 11:25 PM | #90 | |
Join Date: Mar 2013
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Re: [Basic] Advantage of the Week (#32): Damage Resistance, Nictitating Membrane
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Tags |
accessibility, advantage, advantage of the week, damage resistance, limited defenses, monstrous, nictating membrane, [basic] |
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