07-15-2014, 11:32 AM | #21 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Severe disadvantage + very easy mitigator?
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07-15-2014, 11:42 AM | #22 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Severe disadvantage + very easy mitigator?
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You may believe that Terminally Ill should not be worth any character points, since it never impacts a character you're currently playing. I'd say your reasoning is compelling, but I don't think it's RAW.
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07-15-2014, 12:05 PM | #23 |
Join Date: Sep 2004
Location: Canada
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Re: Severe disadvantage + very easy mitigator?
The point value of Terminally Ill is largely being unable to control when your character gets retired. There's no "Oh, never mind I like this one, I'll keep playing him" option without a miracle cure; it's just *poof*, expiry date, and you CAN'T play them any more.
This situation could be regarded as Terminally Ill, Less Than A Month, with the mitigator. If written up like that, I'd point out that your lunatic PC WILL be taken away from you and made an NPC when made "dead". The character being an unplayable NPC is, to the players perspective, like being dead, except possibly quite a bit worse for the other PCs. Like incurable lycanthropy :) At which point yes, you CAN do something about it thanks to the mitigator, but you still have the "Eventually and unavoidably, your character sheet goes in the shredder" thing hanging over your head. What do you see this playing out like? You'll have to mention every session or two that you're breaking for your prayer session, and find some place suitable. The character may be considered to have a Delusion by NPCs (and thus qualify for the disad - Delusion is really two disads hiding under one name). If he never talks about it, it's a Secret instead of the social Delusion. Does the character hear the demon normally, he just isn't totally loopy most of the time? He has Voices. Otherwise, there's limited roleplaying potential here - the whole point is to STOP the NPC demon from interacting with the character, and the only way it can is in a way that's invisible, inaudible, and intangible to other PCs. So any RP time involving it is one-on-one with the GM, leaving out the rest of the party. The classic Netrunner problem. Short of making the entire campaign revolve around the cursed PC's attempt to get permanently rid of his tormentor (which is certainly a viable campaign mode) I'm not sure I'd let that into my own game. It just has such a potential to distort gameplay.
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07-15-2014, 06:14 PM | #24 |
Join Date: Jul 2014
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Re: Severe disadvantage + very easy mitigator?
I'd like to thank everyone who answered. Your suggestions have been most helpful.
So far I'm inclined to treat the disad as 15pt Dependency (Very Common, Daily) + 5pt Delusion. Only, instead of losing 1 HP per hour, the player will be getting temporary mental disads of equal point worth. |
Tags |
disadvantage, game balance, mitigator |
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