08-24-2010, 11:01 AM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Items as allies?
FWIW, I haven't had any problems with the 300 point vehicle ally in my current game (and I'm not using any of RPK's houserules for this). If anything, it's inherent limitations make it as much of a liability as an asset.
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08-24-2010, 12:02 PM | #42 | |||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Items as allies?
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But more importantly, it's not really the case. For example, the amount you can lift isn't necessarily your "load-bearing capacity". If we were to electroshock you into rigidity and shove your body underneath a weighty structure, the amount you'd be able to support as a column would be a function of your HP and DR. A ST 10, HP 10, DR 0 human would be able to support far less as a column than a ST 0, HP 10, DR 3 machine. Anyway, just to be clear: Truly inanimate objects have ST 0 in GURPS. This is not an opinion; I'm stating a simple fact, here.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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08-24-2010, 12:04 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Items as allies?
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08-24-2010, 12:35 PM | #44 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Items as allies?
Sure! DX is useful for more than just moving your own body around. It determines reaction speed and is used for controlling other things as well. For just one example, that THS mainframe-bound infomorph may very well be placed into a car and connected to its computer controls -- where he'll use his DX (in the form of a normal, DX-based Driving roll) to operate it.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
08-24-2010, 12:37 PM | #45 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Items as allies?
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08-24-2010, 12:58 PM | #46 |
Join Date: Aug 2005
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Re: Items as allies?
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08-24-2010, 01:01 PM | #47 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Items as allies?
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08-24-2010, 02:19 PM | #48 |
Join Date: Aug 2005
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Re: Items as allies?
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08-24-2010, 03:09 PM | #49 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Items as allies?
If the car doesn't have a brain, it doesn't need a DX score. DX requires some form of intelligence to capitalize on.
(Now, I use the house rule that Handling = (DX-10) for all vehicles built as characters. I find this both intuitive and a good way to balance points. But canonically, the two are unrelated. Anyone with IQ 0 pretty much always has DX 0.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
08-24-2010, 03:14 PM | #50 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Items as allies?
They're both enhancements on Enhanced Move. Handling costs +5% per +1, SR costs +5% per +2. (The former is in Characters; the latter is from THS: Changing Times.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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allies, gear |
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