08-23-2010, 08:15 AM | #31 | |
Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Re: Items as allies?
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08-23-2010, 09:49 AM | #32 | |
Join Date: Aug 2005
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Re: Items as allies?
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I would require an ally to have some degree of independent action in some fashion. An intelligent sword that talks would count. |
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08-23-2010, 10:27 AM | #33 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: Items as allies?
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Or just use the best excuse: "That's blatant munchkinism, so you can't do it"
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Demi Benson |
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08-23-2010, 11:03 AM | #34 | |
Join Date: Aug 2004
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Re: Items as allies?
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08-23-2010, 11:34 AM | #35 | |
Join Date: Aug 2004
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Re: Items as allies?
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Based on my reading of FAQ 3.1.5 and past comments related to it. |
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08-23-2010, 11:46 AM | #36 | |
Join Date: Aug 2004
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Re: Items as allies?
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08-23-2010, 11:58 AM | #37 | |
Join Date: Aug 2004
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Re: Items as allies?
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08-23-2010, 12:03 PM | #38 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Items as allies?
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And yes, this is a function of having Move 0 as well, but it doesn't change the fact that ST requires the ability to lift and carry a load under your own power. If your sword had ST 10, then even if it had Move 0 and No Manipulators, it could still (for example) shove something nearby. Quote:
And frankly, if you're buying an Ally with ST 0, DX 0, IQ 0, and Move 0, I have to really question how this is an Ally. If it's just an enchanted sword, that's an Innate Attack with gadget limitations. (And it's not any cheaper to buy as an Ally, because the GM should still require you to buy the Innate Attack with the Granted by Familiar limitation -- otherwise, you'd be using the Ally advantage to try to get around the cost of an ability.)
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08-23-2010, 12:35 PM | #39 | |
Join Date: Aug 2004
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Re: Items as allies?
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On the other hand, I'm not sure that the Granted by Familiar thing applies to all Allies; after all, if your Ally is a vehicle with Payload and DR and Enhanced Move, I'd expect you to be able to get into said vehicle and be protected by the DR and get moved around at the vehicle's movement rate without also buying the DR and Enhanced Move with the limitation, or even use a mecha's ST or built-in weaponry. For Allies that aren't vehicles or acting on their own, though, yeah, I'd require the use of that construct. |
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08-24-2010, 10:56 AM | #40 | ||
Join Date: Aug 2004
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Re: Items as allies?
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