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02-16-2013, 02:49 AM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advantages that can be replicated with gear, possible limitation / cost reduction
I suppose what Accessory does depends heavily on TL. At TL7, a radio phone is rather impressive. At TL8½, having anything less than the full functionality of an Android for a point is annoying. (Compare: Signature Gear provides $10k at TL8, $15k at TL9.)
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02-16-2013, 02:56 AM | #22 |
Join Date: Aug 2009
Location: OK
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Re: Advantages that can be replicated with gear, possible limitation / cost reduction
And those things that Accessory does for robots are possibly parts of their brains that can't be swapped out.
Those traits that a computer gives them should probably be purchased as advantages, only they should be really cheap advantages. The problem I run into when trying to do that, though, is that a lot of stuff they should have is skills, and those don't work well with limitations. They might should come with like Mathematics-16 or something like that. If you're trying to get that with a Modular Ability, that costs over a hundred points. And that's only for one slot!
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
02-16-2013, 03:08 AM | #23 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Advantages that can be replicated with gear, possible limitation / cost reduction
Don't underestimate the munchkinism of modular abilities. With just about 50 points, a NAI-6 can be the an instant professional in myriads fields (it still takes cash to download the programs).
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02-16-2013, 03:09 AM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Advantages that can be replicated with gear, possible limitation / cost reduction
Probably not; computers are good at performing a calculation you tell them to do, but they aren't great at figuring out what calculation they should be doing. It's more a problem with DX-based skills, gunnery programs should routinely have skills in the 20s.
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02-16-2013, 03:19 AM | #25 | |
Join Date: Aug 2009
Location: OK
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Re: Advantages that can be replicated with gear, possible limitation / cost reduction
Quote:
And in the year 2200, I bet it's possible to cheaply purchase a robot that can Cook a gourmet meal at the same time it plays fifteen different musical instruments at a virtuoso level. This kind of thing is... difficult to handle using the normal GURPS rules.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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advantage, cost, gadget, gear, limitation |
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