08-24-2010, 03:51 PM | #51 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Items as allies?
Quote:
What about vehicles that lack Enhanced Move? Perk? Feature? |
|
08-25-2010, 12:02 AM | #52 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: Items as allies?
Quote:
That said, since DX is generally considered a physical attribute, the GM may certainly wish to assign a DX score to a vehicle (etc.) just on the off chance that a spirit possesses it or it otherwise somehow acquires the means to start operating itself. There's no rule that says the GM has to give a brainless object DX 0, especially if he's designing an Ally. I certainly don't... but I'm the first to admit that it's incredibly nonoptimal. Quote:
So, a vehicle with no Enhanced Move would have Accel = Top Speed, and thus wouldn't need a Handling or SR modifier. (The only significant exception I can see is for Dodge rolls, but that can be gotten around by adding Enhanced Dodge to the vehicle.)
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
||
08-25-2010, 01:19 PM | #53 | |
Join Date: Jul 2009
|
Re: Items as allies?
Quote:
I think possibly when I started thinking about it I made it too complex for myself: Aside from the weirdness of not having Hnd to apply to dodge rolls for instant-acceleration vehicles, which I'm still not quite sure how to address... I'm not convinced vehicle dodge rules even really make sense for especially slow vehicles (specifically, those with a maximum speed less than or equal to their length or so, which may tend to crop up more often with vehicles that lack Enhanced Move); they're often not moving fast enough that minor maneuvering tricks can get them out of the way of attacks, and they usually can't do the tricky stuff like duck or twist or dive out of the way like humans can. Any thoughts on how you would model that? Is there a good 'really ineffectual at dodging' disad that you could apply for vehicles (where DX doesn't come into the equation) or even just really slow-moving characters? |
|
08-25-2010, 01:25 PM | #54 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Items as allies?
Quote:
Quote:
|
||
08-25-2010, 01:30 PM | #55 |
Join Date: Jul 2009
|
Re: Items as allies?
There's got to be some sort of lower bound, though. Inanimate objects don't get dodge rolls, even if they're intelligent enough to be aware they're under attack. At some point, dodging has to get harder, and eventually impossible.
Doesn't it? On that note, vehicles can't (I think...) dodge and drop, or dodge and retreat, as hilarious as it is to imagine a sailing warship ducking under the water for a minute to dodge a cannonball. Should vehicles-as-characters (say, ones smart enough, with their own DX and IQ and stuff, to do their own dodging without needing a pilot) have some disad to account for this limited mobility? Last edited by Ejidoth; 08-25-2010 at 01:34 PM. |
08-25-2010, 01:34 PM | #56 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Items as allies?
If Move (or possibly Speed) is 0 presumably.
|
08-26-2010, 10:15 AM | #57 | ||
Join Date: Aug 2004
|
Re: Items as allies?
Quote:
Quote:
|
||
Tags |
allies, gear |
|
|