10-30-2011, 12:53 PM | #11 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Divine Favor] Resurrection
Then it's based on success of the "attacker's" Will roll (unless they've also used based on other attribute or skill). And that's not necessary if you use Fixed Duration, 0%, from Psionic Powers, then you don't even need to roll for duration, it's fixed for each use
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10-30-2011, 02:01 PM | #12 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Divine Favor] Resurrection
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Another, perhaps more effective, method: Add Malediction 1 (to allow the subject to waive the roll and depend on just the paragon's roll), Cosmic, No die roll required (so the paragon auto-succeeds), Fixed Duration (+0%, so the effect lasts for exactly three minutes), and then perhaps a level of Extended Duration if you're really concerned about having enough time. That'd work as well, and you could tailor the Extended Duration to whatever level you wanted, instead of relying on bonuses for more time.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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10-30-2011, 02:38 PM | #13 | |
Join Date: May 2008
Location: CA
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Re: [Divine Favor] Resurrection
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10-30-2011, 04:15 PM | #14 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Divine Favor] Resurrection
Nearly always enough, actually. Worst case scenario is being just barely under -10xHP, actually, while being 1 HP away from the "increased healing" bonus. For example, someone with HP 19 who is at -189 HP (still rezzable, but just barely!) would require 3 minutes, 10 seconds to get back to positive HP. Given that one level of Extended Duration adds a mere 2 points to the cost of the ability and that you're already making it way more expensive by adding all of those huge enhancements (Cosmic, Malediction, etc.), I'd probably throw those 2 points on there just to cover edge cases.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
10-30-2011, 06:04 PM | #15 | |
Never Been Pretty
Join Date: Jan 2005
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Re: [Divine Favor] Resurrection
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And where do I find Fixed Duration? |
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10-30-2011, 06:21 PM | #16 |
Join Date: Aug 2004
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Re: [Divine Favor] Resurrection
Extra Life with divine favor Resurrection as the special effect also works more CP but doesn't fail at the full price either.
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10-30-2011, 06:39 PM | #17 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Divine Favor] Resurrection
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Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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10-31-2011, 03:24 AM | #18 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Divine Favor] Resurrection
So one of the power ups is a compilation of modifiers, and fixed duration will be in!
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10-31-2011, 10:58 AM | #19 |
Never Been Pretty
Join Date: Jan 2005
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Re: [Divine Favor] Resurrection
Can I use the Melee Attack limitation with Malediction?
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10-31-2011, 11:58 AM | #20 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Divine Favor] Resurrection
Yes. Obviously there's no point in using high levels of Malediction when you do; stick to Malediction 1.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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divine favor, resurrection |
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