03-12-2018, 11:12 PM | #11 | |
Join Date: Dec 2007
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Re: 25% of Starting Points
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03-13-2018, 12:18 AM | #12 | |
Join Date: Aug 2015
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Re: 25% of Starting Points
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03-13-2018, 12:38 AM | #13 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: 25% of Starting Points
Note that, even if the GM is using a disadvantage limit for players, there's no need to apply the same for Allies. If you give them a lot of problems, they can have the points to get decent stats and skills, and still have pretty low total point values. And lots of animal allies are at this low level, because "being an animal" is a package that has a lot of built-in disadvantages. Even a cinematically-smart animal probably has something like IQ 6 [-60] (assuming Per and Will bought up to 10), Cannot Speak [-15], Social Stigma (Valuable Property) [-10], and Wealth (Dead Broke) [-25]. That's 110 points to spend on skills and attributes right there, and still be a 0-point character.
That said, Allies do tend to get a bit wonky at very low point values, it's true. Personally, I'd house-rule that at 50 points or lower, Ally just buys you a flat point value of Ally, set at the numbers for 50 points. So, a 1-point Ally is 12 points, 2 points buys you one with 25 points, 3 points is 37 points, 5 points is 50, and 10 points is 75. I don't think that a 20-point character is going to break the game if 10 points buys them an Ally built on 75 points, rather than 30. |
03-13-2018, 01:16 AM | #14 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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The problem is if your 150 pts and you are running around with a 225pt ally all the time, aren't you really just the 150pt ally of the 225 pt character in their campaign?! ;-) I.e. to be less flippant the costing of ally seem to be partially about not making you 2nd fiddle in your own adventures. |
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03-13-2018, 07:12 AM | #15 |
Join Date: Feb 2016
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Re: 25% of Starting Points
I think that they are seriously underestimating that amount of work and hobby skills that they have acquired over the years. At the very least, they should have a minimum of 5 points of skills for every year of life over 15. Even if all a 40 year old did was play board games for 25 years, they will have 125 points in Games, though the utility of having Games (Catan) at IQ+30 is awfully limited.
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03-13-2018, 07:22 AM | #16 |
Join Date: Jul 2011
Location: Kansas City, MO
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Re: 25% of Starting Points
Games (Catan) at IQ+30 is awfully limited.[/QUOTE]
This is higher than my skill cap in my gurps competitive board game tournament campaign. |
03-13-2018, 07:23 AM | #17 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: 25% of Starting Points
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A 100-point character gets a built-on-100-points Ally for 5% of his starting points. A 25-point characters gets a built-on-25-points Ally for 20% of his starting points. The 100-point character hardly notices the cost of an equal Ally; the 25-point character can barely afford the cost of an equal ally. (This is also the problem with flat tax rates.) |
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03-13-2018, 07:29 AM | #18 | |
Join Date: Mar 2006
Location: Iceland*
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Re: 25% of Starting Points
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Playing board games as a social activity, with no actual desire to win, let alone any motivation to develop your skill competatively, will usually result in skills plateauing out pretty quickly. Once you know the rules, you aren't getting any better, not unless it somehow matters enough to you* that you analyse your play and that of your opponents, making notes of all mistakes for future reference. Most PCs in RPGs are effectively superheroes, even if they have no abilities beyond the RAW, in that rules for learning skills and adding abilities usually assume that they can mantain the kind of intense focus of which humans are occasionally capable througout their entire careers, continuing to learn new things and develop their areas of expertise without ever settling into a routine where they mentally check out most of the time. Like normal people. Normal people learn their job skills well enough to be fairly comfortable at their daily tasks and then their advancement slows to a crawl, and in some cases, actually stops entirely, sometimes to the point that failing to follow new development results in effective skill penalties. Hobby skills may be learned to awesome levels, but usually aren't, because most people spend their free time idly wasting time, not actively trying to learn new things. *Which, to me, at least, is entirely incompatible with playing board games for fun. Darts, pool, board games, card games, those are all valid things to play socially, but I don't find any of them interesting enough in themselves to want to focus any part of my attention on them. The moment winning the game you are playing becomes more important to you than the conversation and socialisation going on around it, you've become the guy ruining something fun by taking it too seriously.
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-13-2018, 07:31 AM | #19 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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Only it's not like taxes, the presumption is a 25pt character is and should be 4x less able to "do stuff" as compared to a 100 pt character. Last edited by Tomsdad; 03-13-2018 at 09:02 AM. |
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03-13-2018, 07:35 AM | #20 | |
Join Date: Jan 2010
Location: Brighton
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Re: 25% of Starting Points
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