07-14-2015, 01:58 PM | #1 |
Join Date: May 2014
Location: Brighton, UK
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Spell costs
I've thought for a while that spells cost too many FP. The example i use in my head is a DF wizard who i think can have between 18-20 FP plus maybe 5 in a powerstone if they dont use points. Using fireball, a 1 round 1 FP shot can take down a mook, but there's probably lots of mooks, so he could easily spend all his fp just firing 20-25 fireballs and then out he passes but well assume he can hit some of them for home runs with his staff so he uses 10FP, leaving a max of 15 left. Then in the boss fight, with magery 4 he can fire a 12d6 fireball and probably at least weaken the monster, but then hes on 3 FP and ive not included mid tier enemies. Is there something im missing about how these are costed?
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07-14-2015, 02:07 PM | #2 |
Join Date: Feb 2012
Location: America
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Re: Spell costs
Yes, you are mostly correct, but you are missing the cost reduction for high skill (B.237), at skill 15+ you can use a 1FP fireball for free, and at skill 20 its 2FP for free (+1FP/5 skill).
Other than that, spells cost a lot of energy. I find this mostly balanced by the versatility spell casters get for relatively few points.
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The person who says it cannot be done should not interrupt the person doing it. |
07-14-2015, 04:36 PM | #3 |
Join Date: Oct 2008
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Re: Spell costs
As said above, the cost reductions do a lot to allow you to do low effect stuff repeatedly and few high effect efforts.
To be able to really do that well a DF mage needs to raise few spells to 20, as in 1-3 missile/jet/save or take damage spells for 2d damage and few save or be in trouble spells costing 1-2 points so it is free like spasm, Nauseate,Loyalty,Command, spider silk and/or area spells with cost 1 so you can get 2 area cast free like: stench, Rain of stones, Rain of fire, Rain of ice daggers. Also Illusions and the object modification spells are a cheap(thus easy to get to 0 cost) way to affect fights. |
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