Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-14-2015, 01:58 PM   #1
c0matose
 
Join Date: May 2014
Location: Brighton, UK
Default Spell costs

I've thought for a while that spells cost too many FP. The example i use in my head is a DF wizard who i think can have between 18-20 FP plus maybe 5 in a powerstone if they dont use points. Using fireball, a 1 round 1 FP shot can take down a mook, but there's probably lots of mooks, so he could easily spend all his fp just firing 20-25 fireballs and then out he passes but well assume he can hit some of them for home runs with his staff so he uses 10FP, leaving a max of 15 left. Then in the boss fight, with magery 4 he can fire a 12d6 fireball and probably at least weaken the monster, but then hes on 3 FP and ive not included mid tier enemies. Is there something im missing about how these are costed?
c0matose is offline   Reply With Quote
Old 07-14-2015, 02:07 PM   #2
Lia Valenth
 
Join Date: Feb 2012
Location: America
Default Re: Spell costs

Quote:
Originally Posted by c0matose View Post
Is there something im missing about how these are costed?
Yes, you are mostly correct, but you are missing the cost reduction for high skill (B.237), at skill 15+ you can use a 1FP fireball for free, and at skill 20 its 2FP for free (+1FP/5 skill).

Other than that, spells cost a lot of energy. I find this mostly balanced by the versatility spell casters get for relatively few points.
__________________
The person who says it cannot be done should not interrupt the person doing it.
Lia Valenth is offline   Reply With Quote
Old 07-14-2015, 04:36 PM   #3
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Spell costs

As said above, the cost reductions do a lot to allow you to do low effect stuff repeatedly and few high effect efforts.

To be able to really do that well a DF mage needs to raise few spells to 20, as in 1-3 missile/jet/save or take damage spells for 2d damage and few save or be in trouble spells costing 1-2 points so it is free like spasm, Nauseate,Loyalty,Command, spider silk and/or area spells with cost 1 so you can get 2 area cast free like: stench, Rain of stones, Rain of fire, Rain of ice daggers.

Also Illusions and the object modification spells are a cheap(thus easy to get to 0 cost) way to affect fights.
weby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.