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Old 10-31-2011, 12:50 PM   #21
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Default Re: [Divine Favor] Resurrection

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Yes. Obviously there's no point in using high levels of Malediction when you do; stick to Malediction 1.
This would be effectively just a range cap and an elimination of range penalties inside your Reach, yes? I don't see this turning it into a "normal" to hit/active defense situation. Would you be able to combine this with the melee options for things like All Out Attack: Determined?
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Old 10-31-2011, 01:04 PM   #22
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Default Re: [Divine Favor] Resurrection

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This would be effectively just a range cap and an elimination of range penalties inside your Reach, yes? I don't see this turning it into a "normal" to hit/active defense situation. Would you be able to combine this with the melee options for things like All Out Attack: Determined?
Melee+Malediction is how you made attacks that must touch the subject, and the subject get a chance to resist. Imagine a monster that has an attack that deals no damage, but if hits, forces a save vs paralysis. You would build it with melee Attack and Malediction. Sequence is Attack-Defense-Quick Contest.
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Old 10-31-2011, 01:35 PM   #23
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Default Re: [Divine Favor] Resurrection

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Melee+Malediction is how you made attacks that must touch the subject, and the subject get a chance to resist. Imagine a monster that has an attack that deals no damage, but if hits, forces a save vs paralysis. You would build it with melee Attack and Malediction. Sequence is Attack-Defense-Quick Contest.
What Antoni said. See many of the builds in Psionic Powers, such as Mental Blow, for examples.
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Old 10-31-2011, 01:49 PM   #24
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Default Re: [Divine Favor] Resurrection

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Melee+Malediction is how you made attacks that must touch the subject, and the subject get a chance to resist. Imagine a monster that has an attack that deals no damage, but if hits, forces a save vs paralysis. You would build it with melee Attack and Malediction. Sequence is Attack-Defense-Quick Contest.
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What Antoni said. See many of the builds in Psionic Powers, such as Mental Blow, for examples.
Ta much both, I'll go do that :)
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Old 10-31-2011, 02:23 PM   #25
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Default Re: [Divine Favor] Resurrection

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What Antoni said. See many of the builds in Psionic Powers, such as Mental Blow, for examples.
Personally, I think that in this case, Melee Attack should get a bigger modifier. An innate Attack with Malediction and Melee Attack for example still needs to hit (as per melee Attack) and trades rolling damage against DR vs rolling Will vs HT as the way to do damage.

Of course, part of the issue is how Malediction interacts with Affliction. For Affliction, Maledictions replaces the Attack roll and the Resistance roll. Melee Attack returns the Attack Roll part. Personally, I think that for Malediction to be combined with Melee Attack (but not with Melee Attack+Aura), you should first return the attack roll to the attack, via Weaponized, and then pile Melee Attack on top of that. Still, Affliction cost is screwy anyway, specially when you can often get cheaper results via Side Effect.

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Ta much both, I'll go do that :)
Glad to help, and you know, next time you have a rules issue, you know how to contact me xD
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Old 10-31-2011, 04:20 PM   #26
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Default Re: [Divine Favor] Resurrection

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Still, Affliction cost is screwy anyway, specially when you can often get cheaper results via Side Effect.
Sometimes, yes, but it's important to note that Side Effect can't be combined with most penetration modifiers, including Malediction -- so there are many, many builds for which it isn't an appropriate approach.
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Old 10-31-2011, 04:37 PM   #27
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Default Re: [Divine Favor] Resurrection

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Sometimes, yes, but it's important to note that Side Effect can't be combined with most penetration modifiers, including Malediction -- so there are many, many builds for which it isn't an appropriate approach.
Thing is, from a munchkin point of view, anything that can be applied via Side Effect is better applied with a small piercing no wounding attack, than with Affliction. For the rest, if the modifiers are over 0%, toss malediction, if they're under 0%, buy as many levels as you can. It's certainly screwy.
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Old 10-31-2011, 05:14 PM   #28
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Default Re: [Divine Favor] Resurrection

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Thing is, from a munchkin point of view, anything that can be applied via Side Effect is better applied with a small piercing no wounding attack, than with Affliction. For the rest, if the modifiers are over 0%, toss malediction, if they're under 0%, buy as many levels as you can. It's certainly screwy.
I disagree.

Abe has Affliction 1 (Malediction 2, +150%; Unconsciousness, +200%) [45]. For the same cost, Bob has Small Piercing Attack 5d (No Wounding, -50%; Side Effect, Unconsciousness, +250%) [45].

They both want to knock out a soldier wearing DR 20 armor. Abe rolls against his Will (let's say 12) and succeeds by 2. Now the soldier must roll against HT-2 or pass out.

Bob rolls to attack the soldier. The soldier may dodge. If he fails to dodge, he's hit by the attack. Bob cannot penetrate the vest with an average damage roll; he has to roll at least 21+ to have any effect at all. So not only is Bob likely to have no effect at all, his odds of knocking out the guard are less than Abe's, both because it's harder for him to roll enough damage and because the guard has a chance of dodging the attack to begin with.
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