05-20-2011, 02:18 AM | #161 |
Join Date: May 2011
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Re: Altering the Initiative Order
Thanks for the replies to my noob question, helps me understand a bit more about GURPS. :)
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05-20-2011, 04:13 AM | #162 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: Altering the Initiative Order
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In several other discussions one can find evidence that the rules really assume a fixed sequence and after all just using the normal Basic Speed without changing anything also produces that result... (interrupts with wait being the only exception). For instance in this posting it is said by RPK (though in the context of the possibilty to make initiative more random): http://forums.sjgames.com/showpost.p...21&postcount=6 Of course all this doesn't affect 'Wait', which is still a special, but needed and very useful maneuver... ;-) Last edited by OldSam; 05-20-2011 at 04:29 AM. |
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05-20-2011, 05:51 AM | #163 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Altering the Initiative Order
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So, no such a thing as rise sequence in next round. You have to wait your turn, so you can't act before your turn, you can only delay again. It would be like a small do nothing maneuver to alter the sequence. In my example, with two changes, Adam actually lost a full turn after she two changes. |
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05-20-2011, 05:55 AM | #164 | ||
Banned
Join Date: Apr 2008
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Re: Altering the Initiative Order
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Kromm: Quote:
Last edited by Figleaf23; 05-20-2011 at 05:59 AM. |
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05-20-2011, 06:02 AM | #165 | |
Banned
Join Date: Apr 2008
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Re: Altering the Initiative Order
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It seems to me that the Delay-Delay method discussed a few posts above can be infered as correct from the same data you draw your interpretation from. Last edited by Figleaf23; 05-20-2011 at 06:10 AM. |
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05-20-2011, 06:04 AM | #166 | |
Banned
Join Date: Apr 2008
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Re: Altering the Initiative Order
I missed that. Is it near the first remark?
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You are right about switching during combat. I see no reason you cannot change, provided an abuse does not occur. |
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05-20-2011, 06:11 AM | #167 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Altering the Initiative Order
Eh...I have read the whole thread...
My read on RAW...at the start of combat you can pick any speed from your Max Speed to 0.25 (is there a 0.00 Speed maybe for rocks) to be your speed for the entirety of that combat. Once set..that is it...any other step downs done via the Wait manuver. Then the mulitple Houserules in thread. But as a fairly careful reader that is what I get as the Talmudic reading of Basic Set Text + Krommnote (in this very thread) on the subject.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
05-20-2011, 06:18 AM | #168 | |
Banned
Join Date: Apr 2008
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Re: Altering the Initiative Order
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05-20-2011, 07:06 AM | #169 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Altering the Initiative Order
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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05-20-2011, 07:57 AM | #170 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Altering the Initiative Order
Beyond Erics point...if you can step down at any time...Why even Have a Wait manuver?
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
Tags |
kromm answer, kromm explanation, wait |
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