05-25-2023, 08:28 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
It would change page numbers, requiring a edit of all existing material. Something they would not have to do for a fifth edition as people would expect page references in fourth edition supplements to point to fourth edition material. And if you are going to make a massive edit to Basic you might as well make a new edition. Its not liek a lot has to change in the mechanics.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
05-25-2023, 08:29 AM | #12 | |
Join Date: May 2010
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
|
05-25-2023, 09:04 AM | #13 |
Join Date: Aug 2007
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
[QUOTE=Refplace;2485737
And if you are going to make a massive edit to Basic you might as well make a new edition. Its not liek a lot has to change in the mechanics.[/QUOTE] Core mechanics were cleaned up for 4e. The biggest task for 5e would be cleaning up Advantages and regularizing a lot of eccentric stuff like the Invisibility Power. Pruning Skills and Disadvantages wouldn't be bad either. If you want radical change the Speed/Range Table could be replaced with something simpler. Even a new S/R T based on powers of 2 would be better. That might do something about Gurps reputation for mathematical complexity.
__________________
Fred Brackin |
05-25-2023, 09:25 AM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
If we're going to have finer subdivisions, I have to say I kind of like the decibel scale (1.25, 1.6, 2, 2.5, 3.2, 4, 5, 6.4, 8, 10), but that's subject to the same criticisms as the current speed/range scale, I suppose. But I think that making sure steps of x10 fit into the scale would be convenient for avoiding complicated calculations.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
05-25-2023, 10:31 AM | #15 |
Join Date: Jul 2015
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
I sure hope so. My group could REALLY use a reboot on the rules and I think only a Gurps 5th edition could trigger that.
Thing is, if it wasn't in development, couldn't they simply say it isn't? Which leads you to believe that not being able to say anything means it is in development. |
05-25-2023, 10:45 AM | #16 |
Join Date: May 2010
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
In my experience as someone who periodically tries to drag friends into playing GURPS, mechanical complexity once you start playing has never been the issue for me (except maybe when it comes the more free-form magic systems). It's always been players experiencing decision-paralysis during character creation. For some players, occupational templates help a lot—but for others, even that's too many decisions up front. To fix that problem, something like Gaming Ballistic's Delvers to Grow needs to be a core SJGames offering.
Also, while it's true that when I GM GURPS, I consider easy access to various tables, ideally on a GM screen, an absolute necessity, but rolling random hit locations is one of my favorite things about the game and I wouldn't want that to change.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
05-25-2023, 11:37 AM | #17 | |
Join Date: Aug 2006
Location: L.I., NY
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
__________________
I started a blog about how I GM GURPS. |
|
05-25-2023, 11:37 AM | #18 | |
Join Date: Jun 2013
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
Personally, there are some questions I simply refuse to answer - not because the answer is something I'm trying to conceal, but because the opposite answer is something I would try to conceal if it were true and is something that could potentially become true in the future, meaning if I answer now and refuse to answer later (because I prefer not to lie if I can avoid it) when the "I would hide this" answer becomes true, my questioner(s) will be able to deduce the truth. SJGames may be taking a similar approach. Alternatively, it may be something where they're considering a 5th Edition and are purposefully guiding current releases toward what they want in 5e (basically stealthily making new releases backwards-compatible if they do opt to make 5e), in which case neither a "yes" nor "no" answer would be completely honest. Or they've noticed that rumors of a 5e are causing more attention on GURPS, and they don't want to get rid of that attention by admitting that, no, they aren't working on a 5th Edition. There's any number of reasons they may be refusing to answer such a question.
__________________
GURPS Overhaul |
|
05-25-2023, 11:55 AM | #19 |
Join Date: Aug 2004
Location: Helsinki, Finland
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
It's interesting to see who from this forum are not talking about this, as SJG is pretty much contracting all the books out to writers who frequent this forum...
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
05-25-2023, 12:01 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Has SJGames been working on GURPS 5th edition for 2 years, or is Steve just troll
Quote:
The lazy fix is to have a system 'under the hood' but only bother to list a smaller number of ranges. You could simplify the existing range/speed chart by just deleting all the odd numbers, so it becomes Code:
1 2 5 10 20 50 100 200 500 +2 0 -2 -4 -6 -8 -10 -12 -14 |
|
|
|