04-27-2023, 07:28 PM | #41 |
Join Date: Dec 2007
|
Re: Watchdog spell and "hostile intent"
|
04-27-2023, 08:31 PM | #42 |
Join Date: Aug 2007
|
Re: Watchdog spell and "hostile intent"
The Spell is of the Area type. Variations from those standard rules need to be specified and nowhere does it say that Watchdog is really a "perimeter" Spell. It only describes the "usual" case that triggers it. If it detects "hostile intent" it does it anywhere in its' Area.
__________________
Fred Brackin |
04-28-2023, 02:47 AM | #43 | |
Join Date: Aug 2018
|
Re: Watchdog spell and "hostile intent"
Quote:
Unfortunately he's already in close combat so you can't do much with that warning. |
|
04-28-2023, 04:07 AM | #44 | |
Join Date: Jun 2013
|
Re: Watchdog spell and "hostile intent"
Quote:
__________________
GURPS Overhaul |
|
04-28-2023, 11:58 AM | #45 |
Join Date: Apr 2022
|
Re: Watchdog spell and "hostile intent"
If you really want to kill players with geassed assassins then why worry about watchdog, unless they act without any contact to NPCs at all, anyone could be a killer then. (or rocks just fall)
Otherwise, treat it like a dice roll. You don't generally roll dice for every single action a player does, only for those that are supposed to have a major impact. So, if a player sets up the watchdog, simply have it work if there's hostile intent from you toward them. And you should ideally always be in touch with yourself on that front. |
04-28-2023, 01:23 PM | #46 |
Join Date: Jan 2011
|
Re: Watchdog spell and "hostile intent"
I'm just looking at the wording of the spell, and the intent; it's a basic magical version of bells on a line, but able to magically discern intent of anyone that crosses it. For NPCs, the GM determines that.
It isn't a global defence against any danger (if an enemy above them accidentally knocked a rock loose and it fell, would that trigger it, even though it isn't a deliberate attack? The enemy is hostile, but the act wasn't...). And the real litmus test; if players say it works against any sort of danger or attack or even unintentional or neutral actions, it does so when their enemies use it, too. Seems a bit too general and omnipotent for a basic alarm spell, but ymmv. |
04-28-2023, 02:40 PM | #47 | ||||||
Join Date: Jun 2022
|
Re: Watchdog spell and "hostile intent"
Quote:
Quote:
Quote:
So I stand by my interpretation which has the weight of history, though I understand why 4e fans would prefer the 'new' version. * And possibly to avoid confusion over 'how it's cast'. I dunno, maybe. I realized today, while mulling this over between calls, that for as much as I poo-poo 4e Magic for 'just being a copypasta of 3e', it really isn't, it's got slight rewordings all over the place. So I went back to 3e and double checked, then checked the other editions to see what the historic changes to the spell have been. Until 4e it's unambiguously never even been arguable that it would warn you of spontaneous hostility that occurred within the boundaries. That's kinda neat (the way this rules argument has evolved, to me it's neat anyway). Quote:
I know verisimilitude has become a taboo word the last twenty years... but... Quote:
Quote:
|
||||||
04-28-2023, 05:44 PM | #48 |
Join Date: May 2007
|
Re: Watchdog spell and "hostile intent"
For that matter, it's usually the characters setting the watchdog. As far as I know, very few mages play RPGs- and, if they did, playing a mage would be a bit of a busman's holiday.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
04-28-2023, 08:32 PM | #49 | |
Join Date: Aug 2007
|
Re: Watchdog spell and "hostile intent"
Quote:
I go all the way back to Fantasy 1e and there has _never_ been such a thing as a "perimeter" Spell. Area means Area.
__________________
Fred Brackin |
|
04-28-2023, 09:10 PM | #50 | |
Join Date: Feb 2005
Location: Panama
|
Re: Watchdog spell and "hostile intent"
Quote:
If it is active in a camp and one of the old time friends want to steal something from the others the caster will be alerted...at least that is how I interpret the spell. If you take the wording of spells in GURPS Magic literally you will get some of them limited in some inconsistent ways, or buffed just the same...like allowing an arrow to trigger the spell but not if a person already inside the area have a change of heart and decides to attack someone. But of course, each GM have the final word, as long as you are consistent and players know what to expect everything will be fine. |
|
Tags |
magic, watchdog |
|
|