06-10-2013, 09:33 AM | #11 | |
Join Date: Aug 2006
Location: L.I., NY
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Re: Synchronizing shots between squad members
Quote:
Turn 1. Command: "Aim" 2. Aim 3. Aim 4. Shooters Aim and report "Ready" as a free action. Leader Waits until last shooter reports "Ready" and gives command "Fire" 5. Shooters All Out Attack determined. But for simplicity's sake, just letting a Wait retain the bonus of an Aim is the best way to go, and there is support for that interpretation in the rules for covering a hex. |
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06-10-2013, 12:46 PM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Synchronizing shots between squad members
As has been said, p. B390 explicitly allows Wait to double as Aim on point targets, and Wait has a built-in trigger clause that doesn't exclude "I act when I receive an order." All of that is in the rules.
That said, why would you use tactical combat for this at all? It's a surprise attack. Ambushes don't need turnwise resolution with manuevers. You just say "We all attack on his order!" and leave it at that.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-10-2013, 12:47 PM | #13 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Synchronizing shots between squad members
Quote:
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06-10-2013, 04:06 PM | #14 |
Join Date: May 2007
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Technological solution --
Back in the late 1980s some US company had a gadget. Each sniper rifle had a transmitter-receiver solenoid interposed between the trigger and the rifle's action. A team of up to six snipers could line up on their targets & squeeze the triggers. Only when all six triggers were pulled would the six rifles fire. IIRC the maker claimed the shots would all go off within one-twentieth of a second. The variability had more to do with the rifles' varying lock time than the system.
Or -- just have all snipers on radio. Let the commander say, "Four, three, two, one, shoot!" Should be within about 1/5th second. |
06-10-2013, 09:30 PM | #15 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Synchronizing shots between squad members
I suspect the confusion is that B390 is mostly discussing "watched hexes" awaiting the appearance of a target who isn't there yet. It's reasonable to extend the 1 hex version to a target creature already in view, but I understand thinking that doesn't fall under "Opportunity Fire", as 1-hex areas and point targets are not usually treated as synonymous in GURPS.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
06-11-2013, 07:28 AM | #16 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Synchronizing shots between squad members
Quote:
Well, in Order of the Stick it would have. "Nothing is happening, yet I still have to choose Do Nothing each second!"
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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06-11-2013, 07:36 AM | #17 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Synchronizing shots between squad members
This is the sort of thing where I'd ask for a Leadership roll. Whoever is acting as leader of the fire team can get exact coordination on a success, but not on a failure. You could also apply a Gesture roll, but I think if someone has Leadership skill a separate Gesture roll would be redundant; this is going to be one of the things where a good leader will have made the gestures routine long ago.
Since the intent is to gain effective surprise on the targets, you might also review the surprise rules in the Basic Set. Bill Stoddard |
06-11-2013, 09:37 AM | #18 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Synchronizing shots between squad members
That is what I do in my campaign. People can attempt this without a leader, but then each person has to make a Per or Per-based Soldier roll (similar to the "Target Discrimination" roll on p. B390), with failure meaning a late shot. A single Leadership roll waives all those rolls and ensures simultaneous fire. All this is at the resolution of GURPS – meaning "within one second" if it works or "with a delay of up to a second" if it doesn't.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-11-2013, 04:52 PM | #19 |
Join Date: Sep 2011
Location: Ukraine, Kiev
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Re: Synchronizing shots between squad members
So... Is it Aim + Wait for command or is it Leadership / Perception roll?
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06-11-2013, 05:02 PM | #20 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Synchronizing shots between squad members
As stated above, Aim + Wait is RAW.
The bit about Perception/Leadership is more of a GM ruling (e.g. if the command is too quiet and the background noise is loud, but that's just one possibility out of many). |
Tags |
aim, turn sequence, wait |
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