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Old 11-07-2020, 09:21 PM   #15
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: [Basic] Catfall, Very Fit and Peripheral Vision Cost

Quote:
Originally Posted by Sorenant View Post
Well, at least from the second or third floor depending on the height of each storey. Anything above that is increasingly more dangerous.
But, at least with many modern buildings, you can fall in sets of two to three stories. In effect it lets you climb down in seconds which would take most people minutes to do. You can even just bound down stairways, taking a second to drop a floor.

And that's artificial buildings. Falling down a mountain is usually a combination of small falls adding up to a lot of damage. Being able to fall down 5yds at a time gives basically a super thrilling 'dive' off a mountain. Pits, both intentional or otherwise, can be dropped down.

Mind, this reminds me how Acrobatics and thus Catfall don't take into account of how far a person can jump. Someone with a high jump of 7.5ft (or 8) would be better off taking Super Jump to ignore 5yds of falling. Maybe the Acrobatics check could be based on your high jump in feet (effectively high jump x12) or 75% that to be exactly 5yds for average person?
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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advantage, catfall, house rule, peripheral vision, very fit


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