Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-16-2013, 09:27 AM   #9
naloth
 
Join Date: Sep 2004
Default Re: Danger Sense

I find Danger Sense a bit vague... I would rather use:

Example #1: Good directional awareness of things that might be a danger to you. The range penalty for attacks that will contact you is zero and you get a direction and intensity good enough for an appropriate defense.
- Detect (Danger, Common, 20 base; Reflexive +40%; Passive Use Only* -20%) [24]

Example #2: A feeling when you're in danger but rarely enough (crit success) to tell you the direction or severity. This is enough to place you on alert but unless you can correlate it to an activity you're doing you won't know why you're in danger. Basically the same as default Danger Sense.
- Detect (Danger, Common, 20 base, Reflexive +40%; Passive Use Only* -20%; Vague -50%) [14]

*Based off Unconscious, but w/o Uncontrollable since it works in a predictable fashion but cannot be actively used.

As a function of Detect you could drop the Passive Use to scan for threats or add Precise to get more details.
naloth is offline   Reply With Quote
 

Tags
active, danger, defense, dodge, sense


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.